Martian Memorandum - Part 1 Walkthrough by Dave Timoney The game can be downloaded from www.the-underdogs.org Martian Memorandum a DOS/Windows Game is published and distributed by Access Software, Inc. Shaking the cobwebs from my head, I decide to get back to business. I GET the mail laying by the door and find $1,000 cash. I remembered to wash my gun last night, so I GET it from its hook to the left of the door, then GET the bullets sitting on the top shelf behind my desk. Figuring I should check in with my girl-Friday, Stacy, I GET the comlink from the chair by the window. What I didn't need was a new case, but I USE the comlink and Stacy has a client -- one of the biggest. Before heading out, I GET the red lockpick kit from the shelf behind the desk, too. Then, I TRAVEL to Terraform. Terraform #1 I walk into the reception area. I take a second to look at the secretary; she's a professional all the way, until you see the smolders in her eyes. Her name is Rhonda, and she is worth some time, but I had a client. I TALK to her using Response 1, and GO TO doorway once she opens it. It's dark in Marshall's office; I can barely see the man sitting behind the desk, let alone TALK to him. He promises to fax me some leads, so I exit by GOing TO the left edge of the room. Back in the reception area, I decide to talk to Rhonda, but after I clean up. The door to the left is obviously a washroom; I MOVE the button to the door's right, then GO TO open door. The place is cushy; the towels are so plush I MOVE one just to see whether it floats away. An earring drops out, which I GET. I GO TO doorway, and TALK to Rhonda. I OFFER her the earring and use Response 1. It's a date. I USE the comlink; Stacy gives me the address for Rockwell Bache, Jacques Sparrow, Mac Malden, and Alexis Alexander. I TRAVEL to the scene of the crime. Alexis's place I LOOK at a piece of paper to the left of bed; it has TMS written on it. One side of the bed is messy. I MOVE the bed's right edge, then OPEN the card file box and LOOK in it to find Chantal Vargas's address. There's nothing else, so I TRAVEL to Jacques Sparrow's. Jacques Sparrow Having the lockpick, a locked door doesn't stop me. Guy's a pervert; I've dealt with this type before, so I give him Response 3 1 1 1 1, and he starts to cooperate and let me TALK to him. I learned that Chantal, ex-roommate of Alexis, was heavy into drugs. Something about Chantal's address rang a bell; on a hunch I OFFER Jacques some cash and purchase a roll of film, then I TRAVEL back to my place. Tex's Office USEing the comlink, Stacy tells me that TMS is the Mars shuttle. I GET my camera (sitting on the right file cabinet), and GET the red cylindrical lens from my desk. I USE the camera on the tripod to the right, then USE the film on the camera. Finally, I MOVE the switch just to the left of the file cabinets. This raises the blinds so I can see the building across the way. LOOK camera. Using the 4 arrows surrounding the words SHOOT PHOTO, I move the view. I pan the camera down 1 level, then go to the right 2 windows. My hunch pays off: on the right there's a smaller window with a girl dancing. But it's the larger window, where I see her giving something to two men, that I SHOOT PHOTO. I suspect that is Chantal, making a drug buy. I EXIT the view and GET the developed photos on the ground by the tripod, and TRAVEL to CHANTAL VARGAS. Chantal Vargas She's giving me problems, but I give her Response 2 2, then OFFER photos. I ignore her comments knowing she'll TALK now. I ask about Alexis and learn about Rick Logan, her actor boyfriend. I decide to TRAVEL to Mac Malden's. Mac Malden #1 Mac and I go 'way back, we work well together, but have this schtick about verbal abuse. So, I use Response 2 2 1 1 2. Well, I got the name Angelo Andretti. I'll check around and see if I can help out. Rick Logan's being an actor reminds me of Jacques, so I TRAVEL back there. Jacques Sparrow #2 I ignore his questions and ASK ABOUT Rick Logan. Then I ask about Galactic Pictures. I TRAVEL to Galactic, but it's a dead end. I'm getting nowhere fast on this case. Maybe I could get somewhere with Rhonda. TRAVEL to Plaza Hotel. Plaza Hotel I GO TO the right doorway, GET ROSE, and USE CASH on Woman. GO TO LEFT to get back to the foyer then GO TO left side to enter restaurant. Rhonda looks a lot wilder than in the office, and I suspect she's not the quiet, demure type. I use Response 1 1 2 3, and since it seems appropriate here, OFFER rose and then use Response 1 2 1. Later, when she is more "amenable," I ASK ABOUT Marshall and learn that Marshall has acted strangely, and that Alexis was arguing a lot with him. Alexis hated her mother, so I figured Mom would be no help. Rhonda thought Logan was suspicious. I ask her about Galactic, and she gives me the address of Guy Callabero, the owner. It's time to move on, so I TRAVEL to Guy Callabero's. Guy Callabero Guy knows of Logan, that he has a place somewhere in the jungle, and that Logan hung around with some toad named Johnny Fedora. Didn't know much else, but I hit pay dirt when I ask about Angelo Andretti; Guy gives me a film about Andretti. Keeping my hopes up, I TRAVEL back to Mac Malden's. Mac Malden #2 This is important enough that I ignore Mac's caustic remarks and just OFFER Andretti film. In Mac's typical fashion, his face doesn't exactly light up with joy, but at least I can ASK ABOUT people. Mac doesn't know where Rick Logan is, but Johnny Fedora is currently residing in the morgue. Fortunately, Mac gives me Fedora's old address and I TRAVEL there. Johnny Fedora Fedora's place is a dump, literally. There appears to be a hole on the roof of the boxcar, so I look around for some way to get up there. I walk to the right, being especially careful not to step in the radioactive red puddle. I keep walking to the right, and eventually find a shack next to a gray car, OPEN SHACK, and GET ladder. I notice a small metal cover on the metal box sitting to the left of the gray car. I OPEN cover and find boots suitable for walking through radioactive water. I nonchalantly head back to the boxcar, and while standing to left of the boxcar door, USE ladder on boxcar. GO TO ladder (when standing next to it), I get to the top, and GO TO hole on right side of roof to get inside the boxcar. It's even more depressing than my office. I GET the knife on the left dresser, then I OPEN the dresser's drawer and GET the cat food I find. LOOKing at several papers around the dresser, I learn of the Stanton Expedition and Collier Stanton. The wall behind the large, right dresser looks funny, so I MOVE it and find a large tear in the wall. I OPEN the tear and get shocked by the protecting electric charge. I remember seeing a cable going from the boxcar to the shack with the guard dog. OPENing the door on the right, I GO TO door and then GO TO ladder to get up to the roof again. The dog seems more interested in the cat, and the cat looks starved. It's a dirty trick, but I USE the cat food on the cat. With the dog gone, I GO TO ladder to get down, then walk over to shack and OPEN door on left side. I move the red lever to shut off generator and GO TO boxcar doorway where I can now OPEN the safe. Aside from $500 cash and some of Jacques work, I get Rick Logan's jungle hideaway location. Stacy calls; I figure I'd better go cover my butt, so I TRAVEL to the murder scene. Murder Scene I TALK to Malden, standing on the left. Spotting something in the dirt to the right of the corpse, I GET Marshall Alexander's key ring. By MOVEing aside the crooked bucket in the lower right corner, I find and GET a dagger -- the murder weapon. I'm not sure why, but I withhold the keys and give Mac only the dagger by USEing dagger on Malden. I decide to leave, TRAVEL back to the office, and do some heavy drinking (with no client, so much for the Big Case). But once I start traveling, Rockwell Bache -- Alexander's lawyer -- calls and retains me to stay on the case. I decide to follow up with the key ring, and TRAVEL to Marshall Alexander's office at Terraform. Terraform #2 I GO TO Marshall Alexander's office and look around. When I MOVE the left painting, I find a safe that can be opened if I USE keys on safe. I LOOK in safe and I find payment vouchers of $250,000 to a Lawrence Barkley and a note from one Ferris Collett. I GO TO the left edge of screen to go back to the lobby where I USE the comlink to research Collier Stanton, Lawrence Barkley, TMS, and the Stanton Expedition, and learn about something called the Oracle Stone. Since all of them are on Mars, and a quick check on the MTS note in Alexis's room reveals that the Mars shuttle won't leave for 4 weeks, I decide to TRAVEL to Rick Logan's to find Alexis. Rick Logan's This place is booby-trapped, so I move cautiously and pray I've paid my insurance and eye doctor (save the game here). Just to the right of where I can see a tree trunk above my head, I notice something funny about the trees. I can't find anything, so I quickly run under the area and run back again. Lucky call, because the log that drops would have hit me if I hadn't gone back. Suspecting more traps, I GET the log and keep going right until the dirt path ends and the quicksand starts. I can just walk onto the first stone in the quicksand (but use GO TO once on stone 1!). Here's the route I take, going in numerical progression starting with 1: o o o 5 6 7 o 3 4 o 8 o o is a stone you don't use 1 2 o o 9 10 11 --> now, just walk off the rock After walking off the last rock I walk to the right, but carefully scan the dirt path. It suddenly ends at a pile of leaves and jungle debris; my suspicious nature makes me USE the log on the green area, revealing a spiked pit that the log now traverses. To cross, the only safe place to step on the log appears to be where there is a small grass patch on the left side of the pit. I walk across and notice a small mound on the right side of the pit. Not having any digging tools I continue walking to the right and find Logan's hut. The place stinks, but it is in the jungle so that seems natural. I head over to the right side of the hut and find a shovel, which I GET. As I push the white screen back from the bathtub, I wonder where Logan and Alexis are. Then I stop wondering about Logan. He's long gone, but there's enough of him still here to GET the white key around his neck. As I suspected, the key opens the chest to the left of the white screen revealing a list with the names Big Dick Castro, Deacon Hawke, and Lowell Percival. USEing the comlink, only Percival's name gets me any data. Again, references to the stone. The only place in Logan's hut I haven't checked is the wall cabinet by the door; I'm not exactly unprepared when a snake jumps out as I OPEN it. Since I am standing on the left side of the hut entrance, as far away as I can while opening the cabinet, I have just enough time to USE gun on snake (although timing _is_ critical, so save before trying this). By LOOKing at the message inside the cabinet, I get the location of a smugglers' base where I can hitch a ride to Mars. Of course, to get there I must retrace my steps back to the entrance to the jungle. As I head back, I come again to the pit and see the dirt mound. I USE the shovel on the mound, OPEN the box I find, and learn about Jane Mansfield. Retracing my steps on the quicksand rocks (GO TO stone 11 and walk in reverse order and just walk off stone #1), I walk all the way to the left end of the jungle and TRAVEL to the Smugglers' Base. Smugglers' Base Gotta distract the guard, so I GET a stone just to the left of my foot. I recognize the antique Mayan jug next to the logs at the wall, so I USE stone at jug. Once the guard moves, I go through the gate and GO TO pyramid opening to right of shuttle. Once inside, I quickly hide behind the large crate at the lower left, so the returning smuggler doesn't see me. Once he leaves, I walk over to the table on the right side and GET both the blue remote and the green and gray boxes of food. I USE the remote control, and the crate (a refrigerator) opens up. I quickly get inside before the smuggler returns. Casino #1 I wander into the alley between the two casinos. Laying against the wall in the lower right corner is a board. I MOVE it and LOOK at the wall writing which reveals what might be the Casino password "Bombshell." I Walk to the bottom of the screen to exit. I OPEN the door to Big Dick's then GO TO doorway. I LOOK at card just to the right of right stairway, then GET it. Then, I OPEN doorway to left of woman in white (playing slots) and GO TO open doorway. The man exiting the stall has left something in it. OPENing the stall door, I find and GET blueprints. I LOOK at the metal duct screen above the sink. The casino holds no interest for me, so I GO TO exit and once back in the casino, I OPEN door between stairs and GO TO door to exit casino. Finally, I TRAVEL to Power Plant. To be concluded next issue - o -