M U R D E R S I N S P A C E (Infogrames) Can be downloaded from www.the-underdogs.org ITEMS IN CLUE PACKAGE Insect - irrelevant Seeds - irrelevant Threads - you need colours for Boronova's password Drip Bottle - helps answer a question in the questionnaire - not really relevant Soup Packet - questionnaire asks about code. Not really relevant except that it also happens to be Boronova's password! Plastic Card - overlay on Amiot's notebook page to highlight the password Plastic Ring - the number may be Mahrubi's password - not needed to complete the game PASSWORDS Higgins: CLARA - when he is wearing his loincloth search his locker, then think about searching his overalls - photo of daughter. Alvisi: 985566 - she tells you at 3am. Boronova: 16544 - gives clue at 18:00 - the tapestry pattern (Log Book) gives a colour code for the threads. Schmidt: 170855 - his birthday is in his passport (Log Book). Kamakura: TSUNAMI - tells you at 20:00. Mahrubi: Unknown. You discover a numbered ring on him at 9am, buut you don't need it to finish the game. Connoly: ALBIREO - gives clue at 3am about the double-star between Vega, Altair and Deneb - doesn't appear to be in the documentation anywhere. Amiot: 498842PA - in his notebook (Log Book). HOW TO SAVE PEOPLE Higgins: Analyse in CLISS at 01:00 - code 75000400 -> 356 - see Schmidt. Alvisi: At the start of the game, you can use the F1 key for Manual control. Use the joystick to pilot the Space Plane to a place very near the dock. Use the F2 key to make an automatic and safe docking. You must arrive before 15:00. Use CLISS and then set switch pairs three and four to show INTERNAL/PROGRAM. Click on 12 to set the wake alarm. Click on "01" on the numeric keypad (nothing else does the trick). Now click on the Blue key on the numeric keypad. The screen should say that the internal status is wake-up. Click on eight to leave CLISS. She wakes up at 01:00 the following morning! (Numbers refer to the diagram in the Log Book). Boronova: Analyse in CLISS at 01:00 - code 90000076 --> 134 - see Schmidt. Schmidt: Analyse in CLISS at 17:00 --> ARDM/2 detected 7560. Analysis is performed by selecting EXTERNAL/PROGRAM with switch pairs three and four; click on ten to analyse. Click on 11 to Transmit. Then use COPS, ID: CONTROL, PASSWORD: SYSTEM and SEND the data for SCHMIDT. You receive a reply at 19:30. Use COPS again to read it. It says that 756 --> 354. These are the chemicals you must mix with the Yakoto Arm. Note the Checksum - it is made up entirely of zeros. This means that you must match each number detected with one which when added to it makes ten (do an addition to get an answer of zero). You need to apply this rule to work out the antidotes for the others later on in the game. MIX THE ANTIDOTE 1. Start up the arm - the code is Up Down Left Right - Schmidt tells you this at 17:00. 2. Get the syringe. 3. Use the syringe to pump in each chemical and pump it out into the test tube - for Schmidt you need three, five and four. 4. Put the syringe away and pick up the tube. 5. Open the interior door, drop the tube (it should disappear), close the interior door, open the exterior door and turn off. 6. Check your inventory - you should have the test tube. 7. Attach Schmidt to the CLISS and inject him. Kamakura: At 05:00 search Connoly - you get a fuse. Ask Higgins about it and replace it in the orbiter, go to the Space Plane and click under the console until you find the fuse box. Open it and insert the fuse. Kamakura does not die any more when the cabin is depressurised. Mahrubi: If he dies it is just a way to keep you guessing because you have not solved all the problems yet. He is the "murderer" and doesn't die if you have managed to save everyone. Connoly: Get the First Aid Kit from the Trapdoor in the Control Module. When you find him choking at 7:00 you must not ask yourself what you can do - you must think about a tracheotomy! Amiot: Analyse in CLISS at 01:00 - code 07006000 --> 34 - see Schmidt. SECRETS Higgins: You need to know Alvisi's secret already and then at 6:00 ask him twice about the camera in his locker - he should admit it was to film Alvisi. He tells you more when they are together. Meet him at 10:00 and chat to him and Alvisi alternately to get the full story. Alvisi: At 03:00, search her newly opened locker. Think about the plastic box and open it to find a Video 8 Cassette - ask her about it. Boronova: Talk to Mahrubi about her at 24:00 and again at 04:00. While still with Mahrubi at 04:00, think about her being a telepath. Read her mail on COPS: "meet me at 04:00 with VOLODIA". Wake her at 04:00 by thinking, "I must wake her" and then saying VOLODIA. Take her to CLISS and think that you know she is lying - she should admit to being a telepath. Schmidt: At 16:00, ask Higgins about the alarm. At 18:00, ask Schmidt if he has used Science Airlock. At 22:00, use the MMU to go outside. Press F1 twice to track ECHO3 and use the cursor keys to get to it. Use F3 to pick up the container and the cursor keys to return to a place near the hatch. Press R to re-enter the station. Wake Schmidt and search the container in front of him. At 07:00 read his mail and ask him about the coded message. Tell him you have cracked it (though you don't actually need to do so) and he meets you at 08:00 and tells you everything. Kamakura: Not easy! You have to "search discretely" once he is asleep at 24:00. If you do a normal examination of him you aren't given this option. Eventually, you find some documents. Wake him up and ask him about them - he agrees to tell you everything at 09:00. Mahrubi: Provided that you have saved everybody up to now, at 10:00 you should demand that he discuss the six attempted murders with you. He refuses. Think about how to force him and then take him to the CLISS. Think about how to make him talk and then threaten to inject an air bubble. He goes on to explain the complete murder plot! Connoly: You get the point for "discovering his secret" just by changing his bandage at 09:00. Amiot: At 21:00, observe him at the safe in the Stock Module. At 22:00 open the safe. The code is on his notepad page - it is in heaxadecimal: X'COFFEE' (Base 16) which is 12648430 in decimal. Enter this on the numeric keypad and ask him about the contents. He lies. Read his mail and ask him about it. At 10:00 you can then ask him if the wine is for Maxine. OTHER THINGS TO DO USE THE LASER After 22:00, use the laser to unfreeze the external antennae (to be found at the bottom left of the Space Station). USE THE SOLAR TELESCOPE Talk to Connoly at 02:00 to get instructions on how to set colours. At 07:00, use the telescope. Turn the power on and use the big blue button to scan. Use the second button from the left in the row of five at the bottom to select colour two and click on any of the RGB buttons to change the colour. The same goes for the third button to change colour three. Now you should see a flare erupting much more like the picture at the bottom left in the Log Book - item 11. Press the big blue button again to halt the scan. Activate COPY to produce a printout, turn the power off and check your inventory - you should now have the printout. Show the printout to Higgins at 08:00 and he turns on the protection systems. TRACK THE BLUE TABLETS Schmidt starts with some blue tablets in his pocket - they disappear eventually and poison him. Mahrubi places one in the left vent in Home Module 1 at 17:00. This then poisons Amiot, Higgins and Boronova. QUESTIONNAIRE ANSWERS 1. YES (you get a point for that!) 2. A5AS/300605 - from Schmidt's mail 3. TOILET 4. 07:00 5. BLUE - it doesn't appear to be relevant to the game! 6. LASER 7. PHOTO 8. 14:59 9. CAMBRIDGE - read Connoly's mail and ask him about it 10. KAMAKURA - deduction. Examine his locker 11. 02:00 12. 00:00 13. 10:00 14. 04:00 15. 07:00 16. 09:00 17. JOHN WESTMACOTT - Amiot talks about him at 15:00 18. CALIFORNIA - Connoly at 03:00 19. 98-55-96 - you must use the hyphens! Alvisi - 03:00 20. 16544 - the spaces between the thin bars count (including the trailing one). A space is a binary zero, a filled in area (making a thick bar) is a binary one. Double-thick bars are 11. The soup code is: 0100000010100000 = 16544. 21. MUTATAN 22. CONTROL 23. SCHMIDT 24. BOTTLES 25. ARDM/2 26. G - Mahrubi's mail - Rg5 should be Rb5 27. MICKEY (a joke? Mickey Mouse??) 28. 00:43 - 100 to 10 is 90. They are ml -->90,000 cubic mm, 10 x 18 cubic mm --> 500 minutes = 8hrs 20 mins. 29. SUBLIMATION 30. OF - o -