Ark of Time - Part 2 Walkthrough by Fugazi Concluded from last issue STONEHENGE, ENGLAND Went straight to the construction yard into the shack to give the drive belt to the worker. He's rushing to call his wife so I had all the time in the world to leave the shack and use the tractor's lever to lift the stone. I entered the pit and the underground room. A thin bronze tube, a cracked crystal and a strange green object were stuff collected from there. AVON, ENGLAND Got back to the pit below the church and got myself a rat, from below the stairs or at the iron bars at the right end of the dirt floor. Used the rat bait to catch it. RUM CAY ISLAND, CARRIBEAN Go to the village square and get the picture from the lady painter. EASTER ISLAND, PACIFIC OCEAN Lighthouse was my destination where I could use the flares on the lamp holder. I turned the handle to switch the light on but, darn, one of Tobias' balloons blocked the path of the light! Go to Tobias and give him the painting (being actually a fake treasure map). He leaves and you can enter the hut. Get the chrome paint spray, the glass shard (window above washing machine) and the car jack. Leave the hut and deflate the balloon by using the gas burner. Now it's time to go to the bat cave. Enter the cave (which is now lit and left by the bats). Use the rubber tube on the fountain to divert the stream of water. Now enter the secret passage where you can pick up an ancient parchment. Use the car jack with the tomb stone to crack it and get the medallion. Find Tobias again and see he actually found his treasure...! AHAGGAR MOUNTAIN, ALGERIA Talk to the Holy Man and tell him you know the secret word. Then he'll open the door. Use the Magnetium object from Stonehenge on the hole in the mechanism. It doesn't work. Now the man should tell you about the sacred gem that was stolen. TAMMANRASSET, ALGERIA Go back to the village and use the lens on the rusty hole on the jeep. Go to the square and play the game with the crook. When you hear a big bang (the tire blew!) the guy will leave. He will not come back until you take the special snuff box from under the dirty cup and use the Levitium filings with it. Put it back under the cup and the man will come back. This time, play the game with him and you use the Levitium finder with the snuff box to find it's position. Do this for as long as you can, then leave. If you play the game long enough, he will give you the sacred Ahmarat (mainly automatic sequence). AHAGGAR MOUNTAIN, ALGERIA Return to the cave and go to the strange machines inside. Use the helmet and see a confession made by some alien... an Atlantean? After that, go to the compartment and take the medallion (with the red stone) out. Insert the medallion from the bat cave (with the green stone) in it. Use the helmet again and hear another story. Use the parchment from the tomb and find coordinates from Yucatan (you can go there now). Open the compartment again and take the medallion out. Now put the medallion from the church in England (with the black stone) in it. You now learn how to recharge the Levitium finder at Stonehenge. YUCATAN, CENTRAL AMERICA Go to the Mystic's hut (past the sunbleached rock and flowers). Look at the marks on the stone idol outside the hut and talk to the man. He tells you that you should come back with "a precise question". Go back to the forest and go to the pyramid (click above the rock on the left side). Go inside the pyramid and see the 4 buttons to control up, down, right and left. Return to the Mystic's hut and tell him what you've discovered. He tells you what you need to enter the pyramid: a yellow flower, a snake, an egg of a bird and a bone of an animal cursed by man. So nothing real difficult! To get the yellow flower, return to the wood. Use the chrome paint spray on the glass shard to make a mirror and put it on the sun bleached rock. This will divert the sun beams and color the white flower into a yellow one. To get the egg, return to the pyramid and see a nest hanging up in the trees. Use the thin bronze tube with the cartridge and make a make-shift blow pipe. Use it with the nest and it will fall down. Take the egg out. To get the snake, use the rat you took from the church in England. Use the rat with the boa and take this slippery friend with you. TAMMANRASSET, ALGERIA Go to the butcher and look at the thigh bone. Talk to the butcher and buy the bone. This is the bone of an animal cursed by man so this makes it the last item you need. YUCATAN, CENTRAL AMERICA Go to the Mystic and give him the bone and the other objects he asked for. Finally, you'll have a flute to use on the marks on the idol. It'll give you the secret code for the pyramid's door. Go to the pyramid and move the mechanism: up, up, right, up, up, down. This opens the back door of the pyramid. Go there and enter. Look at the painting of a medallion thrown into the water. Return to the Mystic and ask him about this. Then take the path left to the lake and see the crocodile. RUM CAY ISLAND, CARIBBEAN Go to the pier and talk to Tobias' brother. Tell him his bro found the treasure and he'll run off, leaving you to pick up the metal net. YUCATAN, CENTRAL AMERICA Go back to the lake and use the metal net on the croc. Look at the stone idol and especially watch the faces on it. Go to the Mystic and tell him he's free to get some treasures from the lake. As soon as he's left, enter his hut and open the trunk. Get the 8 face stone cubes. Then return to the inner chamber of the pyramid (where you found the painting). You should now place the stone cubes in the door portals. Left of the door, the top should be two smiling faces, looking inwards and the bottom should be two frowns, facing outwards. Right of the door, the top should be two frowns facing outwards and the bottom should be two smiles, facing inwards. The right combo opens the door at the top of the stairs outside. Go there and see the Mayan heads along the walls. Touch a crystal in one of the mouths and see the color is changing... Return to the Mystic and ask him about this. He'll give you a medallion (purple stone). AHAGGAR MOUNTAIN, ALGERIA Go to the reading compartment and use the purple stone medallion on it. Use the helmet and hear Pol Ro's story. This transmission tells you that to enter his tomb, you need the Levitium finder, fully charged and you need to solve the logic problem of the colored crystals in heads on walls in the pyramid. Remove the medallion from the compartment. If you click on it in inventory, it'll repeat instructions. YUCATAN, CENTRAL AMERICA Go to the top room of the pyramid and set the colored crystals: 1. Black head with blue crystal 2. Blue head with red crystal 3. Red head with green crystal 4. Green head with black crystal 5. Yellow head with yellow crystal Enter the tomb and get the crystal from the altar. STONEHENGE, ENGLAND Go to the central rock and put the Levitium finder on central rock. Use the crystal cube on it. Click on this stuff, to pick it up, when color shown is yellow (with the delay , this will really pick it up when color is red). Inventory should say that you are carrying a "recharged Levitium finder". YUCATAN, CENTRAL AMERICA Return to the tomb in the pyramid. Use the charged Levitium finder with octagon-hole in tomb. Inside the tomb, pick up the metallic dolphin disk. Exit. RUM CAY ISLAND, CARIBBEAN Go to the pier and tell your story to the sailor. He'll take you to the ocean again. Have a dive! ATLANTIS, SUNKEN CITY At the bottom of the ocean, go to the screen right to the gate. Use dolphin disk in portal lock and enter. See the broken control panel near the door. Try to open the door. Open the drawers in the large file cabinet. Then use file cabinet to climb to pipes. This might cause some difficulties. Click on the van before you start! Click on the right side of the cabinet, on the second spot of light from the bottom. Walk to the air vent on your right, and use your press pass on the vent. Return to the door and talk to Helen. Take the elevator up to prison room. The prof should give you key to filing cabinet that holds instruction to the canister mechanism on lower floor. Ask the prof how to free him and you should hear about "they have key" and "need something to knock them out from far away." Go to air vent and use it, to overhear their conversation. Return to Helen. Use key (from prof) to open drawer in small cabinet to get instructions. Look at them. The white one is the general instructions and each color is the code for that colored/ disk door. Return to mechanism on lower floor. How to use the mechanism? Under each canister, there's colored buttons. A colored button sends the contents of that canister to the canister of the button's color. A black button empties that canister and a white button fills is completely. Open the blue door: 1. Red canister: press white button to fill red canister. 2. Red canister: press green button to send contents of red canister to green canister. 3. Green canister: press blue button to send contents to blue canister. 4. Green canister: press black button to empty green canister. 5. Red canister: press green button to send contents of red canister to green canister. Go to the blue room and use the lever to open the door. Take the container of water and open the airlock room with the control. Open the red door: 1. Fill red. 2. Send red to green. 3. Send red to blue. 4. Send green to red. 5. Send blue to green. 6. Send red to blue. 7. Send blue to green. 8. Empty blue. 9. Send green to blue. 10. Empty blue. 11. Send red to blue. Go to the room and open it with the lever. See empty fridge and take a little bottle with white powder from the table. Take the alcohol. Open the green door: 1. Fill red. 2. Send red to green. 3. Send red to blue. 4. Send green to red. 5. Send blue to green. 6. Send red to blue. 7. Send blue to green. 8. Send green to red. 9. Send blue to green. 10. Send red to blue. 11. Send blue to green. 12. Send green to blue. 13. Empty blue. 14. Send red to blue. 15. Empty blue. 16. Send red to blue. Go to the room and open it with the lever. See the scheme of the pump and the rubber valve. Use the empty syringe with the rubber valve and fill it with chlorine. Return to the professor and show him the chlorine, the syringe, the bottle of alcohol, the lime bottle and the distilled water. He tells you that you have the makings of chloroform. Go to the Laboratory (red door) and use the water, lime and chlorine with beaker. Use the thermal device. Look at the beaker. This is lime chloride. Use the empty jar with beaker valve. Use the valve. Use the alcohol with the jar of lime chloride. You now should have a jar of chloroform. Go back to the professor and talk to him. Use the jar of chloroform with the air vent outside the control room (automatic). Use the door lever and then enter the room. Take the small key on the wall on your right. Return to prof and use the key on the handcuffs. (automatic) Go back into the control room and open the small doors on each side of control desk. Take the small weight from the door on left to disable gyroscope. Go to the decompression chamber and discover the lever dilemma. Use the plumb line with the water container. Go to lab room. Put container in refrigerator. Go back to the decompression room and close the door and then open door again. Go back to the lab and take the frozen container back to decompression chamber. Use the frozen container on the control lever. Use the small weight on this set-up. Finally, the quest is over! Copyright December 1997 Fugazi - Last update: December 27th, 1997 Thanks to Mary McBride; without her tips/ hints I probably would have kicked this game out way before the end! - o -