The Black Mirror - Part 2 Walkthrough by Dusty Continued from last issue CHAPTER 3 The Hidden Heirloom At the gate in Wales: Ring the doorbell next to the gate twice, but doesn't work. Examine the doorbell with the right mouse button - you will find out that the wires inside barely touch one another. Examine the broken leg of the statue to the left of the gate three times - Samuel will find a nail in it. Use the nail for the doorbell, which will finally make it ring. As soon as the gatekeeper asks you to identify yourself quickly (before leaving) show him William's death notice - he will lead to you to the villa to see Eleonor. You will discuss all sorts of topics with Eleonor. Unlocking the door of the abandoned house: Walk out of the villa and head to the fork in the road. From here, continue left to the old garden (the gatekeeper will stop you, but after explaining he will let you go). Continue to the abandoned house and along the left to the crypt. Try to get inside - you will find out that it is locked. When you speak to Eleonor about the crypt, she will refuse to let you in. Try to enter the abandoned house - it too is locked. Examine the door with the right mouse button - you will discover that the key is inserted in the other side of the lock. In the location in front of the house, there is a water tap. Examine it - Samuel will pick up the piece of wire, which is wrapped around it. Insert the death notice under the door of the old house, and use the wire on the door. Samuel will thus obtain the key, which you will use to unlock the door to the old house. Discovery of a secret passage in the abandoned house: Inside the abandoned house, you will scare a cat sleeping on the hearth. The cat will run into a closet, but when Samuel opens it, he finds out that the cat is not there. The cat threw a key onto the floor from the fireplace. Examine the small door to the left of the fireplace (left or right key) and unlock it with the collected key. Take a candle (which does not have a wick) and gas lighter from the unlocked compartment. In the inventory, use a small knife on the candle, thereby creating a wick, and insert it into the lighter. Use the gas lighter for the dark closet - you will find out that there is a secret passage. Walk in - you will reach Richard's secret laboratory. During the dialogue, Richard will break a bottle with boron oxidant and will want you to obtain another one for him. Production of boron oxidant: Examine the bottle on the small table in the workshop - Samuel picks one up. Pick up the fragment with the oxidant label from the floor next to Richard. Upstairs in the room above the laboratory, open the drawer in the desk, and in a detailed view open the small drawer - there you will find a fountain pen. Outside in front of the house, use the empty bottle for the tap, thereby filling it with water. In the inventory for the bottle, use the fountain pen, thereby obtaining blue water in the bottle. Inside the old house, pick up the dirty paper from the floor, and throw it into the stove on the left. From the floor in front of the fireplace, pick up a log of wood and throw it into the stove as well. Light a fire in the stove using the lighter. From the table in the middle of the room, pick up the tea kettle, fill it with water from the tap in front of the house, and place it on the stove in the house. After a while (leave the house and return again), steam will start to escape from the kettle. Place the fragment over the steam, thereby removing the label. Now you have to somehow have to stick the label on the bottle with the ink. In the garden in front of the villa, you will speak to Louis the gatekeeper, mainly about repairing the doorbell. After you leave the location, Louis will move away to start repairing the doorbell on the main gate. Go back to the villa, where Eleonor will have another message for Louis - this time he should take care of the lawn. Go back to the main gate and give the message to Louis, who will retort that he does not have time. Inform Eleonor of Louis' standpoint; she will tighten up and send you to see Louis again. Tell Louis that Eleonor explicitly wishes that he take care of the lawn immediately. When you leave the location and return again, Louis will be running around the garden with a lawnmower. Louis has left his tools lying near the main gate. Look through it - you will find glue and a stiff wire. In the inventory, spread the label with glue and paste it onto the bottle with the ink - and there you have oxidant! Take the bottle with the oxidant to Richard in the laboratory, and speak to him about the crypt, William and the key. Puzzle in the Crypt Go to the place where Louis is cutting the grass, and throw the wire on the lawn. The lawnmower will get stuck and Louis will leave. Look through his jacket, which is hung up on the tree - you will find a bunch of keys. Go to the crypt and unlock the entrance using the key to the crypt. Inside the crypt, examine the inscriptions above the three statues (from the left: Veine, Odire, Malite). Talk to Richard about the inscriptions on the crypt - he will promise to find out what they mean. However, you must give him some time to do so. Go back to the crypt, and inspect the stone tomb to the right, and then its stone lock (if you have already done so, go back to the crypt anyway, otherwise Richard will not be finished with the translation of the words). Ask Richard about the deciphered words. You will find out that Veine is the name of the god of contention, Odire is the goddess of abundance and Malite is the god of water. In the crypt, each of the three status has a bowl. It is necessary to place blood, soil and water in the appropriate bowls. WATER: In the abandoned house, take the tea kettle with the water from the stove, and pour it into the bowl of the statue on the right. SOIL: Examine the stone flower pot outside in front of the crypt - Samuel will take soil out of it. Pour this soil into the bowl of the middle status. BLOOD: In the abandoned house, read through the papers pasted on the opened doors of the closet - there are newspaper clippings about Richard (it informs you that he was engaged in the analysis of mammal blood). Then speak to Richard about the blood - he will tell you that he has it in the freezer. Open the freezer box - Samuel will remove a bottle of blood from it. Pour the blood into the bowl of the statue on the left. As soon as you fill all 3 bowls, a stone altar will slide out from the middle of the crypt. Examine it - the hardest puzzle in the game is located on it. It is basically a classic "tile" puzzle, but some of the tiles have zodiacal symbols on them, and you have to arrange them exactly according to the months in the year. Because you will not find any help in the game, there is a hint consisting of at least 4 symbols, which are drawn under the corner tiles in the pedestal. See screenshot - zodiac As soon as you solve the puzzle, a small compartment will open in the middle, from which you will take a key. However, at this moment Louis the gatekeeper will appear, lock the crypt and your fun is over. Go back to the laboratory to see Richard, and speak to him about the locked crypt - he will promise to help you get inside, if you meet him after dark and help him out. Go back to the villa and wait until night. At night in the crypt Go to the abandoned house to see Richard, and try to get inside - unfortunately, it is locked. Return back to the location, pick up some gravel (stones) from the path and throw them at the tower window several times in a row, until Samuel hits the target. After Richard's failed chemical experiment, take a bottle of acid from the table. Hurry off to the crypt and use the acid for the entrance. Inside, use the key (from the altar) for the tomb on the right, thereby unlocking a secret passage. Go inside. However, a locked grid will stop you from entering underground. Examine the lock. Find Richard and ask him about the lock in the crypt - he will tell you that Eleonor has the key in a box in the main foyer of the villa. Do not forget to take the key to the villa from the table in Richard's laboratory (it is almost invisible, lying in the same place where you took the acid). Go to the villa and use the key for the main entrance to open the main door. Inside, examine the small wooden box, lying on the table to the left. You have to solve a simple puzzle to open it. On a chessboard with 3x3 fields, you must replace the white horses with black ones, as indicated by the arrow in the middle. However, you may only move the horses around on the chessboard using an L-shaped motion, meaning by one field to one side and two fields to the other side. It is not complicated, and after a few random attempts, you will surely manage to open the box. As soon as you place the fields correctly, the box will unlock itself and Samuel will obtain the amulet. Return to the underground crypt and use the amulet to open the lock on the grid. Inside the crypt you should save the game, because death is awaiting you after opening the tomb (read the inscription on the plaque in the middle). Opening the tomb in the crypt There is a pile of skulls along the wall in the underground crypt. Examine the third from the right (unlike the others, it presents itself in singular form, meaning "skull"). Throw stones on the cracked skull. The skull will fall on the ground, go and examine it. Take notice of the small key behind the grid on the window, which you cannot reach. Go back to the abandoned house and pick up a poker (it is leaning against the fireplace). Return to the crypt and use the poker to pull out the key. Use the key and skull on the monolith - you will thereby disable the protection "killer" system of the tomb. Now you may safely shift back the cover of the tomb, examine it and take the key from the dead Dargham. CHAPTER 4 Forgotten bonds Stonering - child's corpse: After returning from Bates' place, you receive 2 bad messages - Robert has disappeared and they have found a young boy's corpse in the woods. Go to the inn in Willowcreek. Speak to the gravedigger about Vick - he will tell you that they found his body at Stonering (a new location on the map). Set out to Stonering. One the spot, speak to detective Collier, not only about Henry. Examine the bloody altar twice, and then the menhir with the symbol. Draw the symbol into William's diary. Use the right button to examine the plant on the left of the monitor - you will discover a piece of fabric underneath it. However, you cannot pick it up in front of detective Collier. Pour some blood from the inventory on the flat stone behind Collier. Then point out the blood to the inspector. As soon as he turns around, grab the fabric from underneath the plant. Leave Stonering and go see Hermann at his house. At the morgue, ask him about Vick, Robert and Henry. At the entrance gate to the Black Mirror manor, examine the mailbox - you will find a letter from James. Inside the manor, speak to Victoria about James and Robert through the door (on the same corridor as Robert's study) - Victoria will send you to the sanatorium in Ashburry (new location on the map). Ashburry - how to enter the boiler room: Before the entrance gate to the sanatorium, ring the doorbell. After some short persuasion, the nurse will let you inside, where you will speak to her about James - you will find out that he escaped his cell. Go outside and walk around the house along the left. In front of the boiler room, examine the crate of beer. Knock on the door of the boiler room, and speak to the boiler operator about all sorts of things (the boiler room, Robert and the escape, and mainly about the beer). Inside the sanatorium, speak to the nurse about the telephone. As soon as the nurse leaves, walk through the counter hatch and take the small vase from the cupboard. In the inventory, search through the wallet - take out one coin. Use this coin on the vase, thereby obtaining the key to the cupboard. Use the key to open the white cupboard and take the sedative from it - Ezokain. In front of the boiler room, examine the trash bintwice - you will find a syringe inside. In the inventory, draw some Ezokain (barbiturate) into the syringe. Inject the syringe with the barbiturate into the beer in front of the boiler room. In the foyer of the sanatorium, wet a handkerchief in the fountain. Take a hammer from the shed to the left of the boiler room. Examine the small window to the left of the door to the boiler room. Try to loosen the middle bar, but it will not work. Use the hammer to break the brick under the bar. Hit is several times, but always at the right moment, when you hear the boiler operator filling the stove). As soon as you destroy the brick, loosen the bar and use the wet handkerchief on the device (thermostat) - you will fool the thermostat and thereby oblige the boiler operator to have the beer with the sedative. It is necessary to wait a while, so you can go to the foyer of the sanatorium and them come back. The boiler room and the guard near the cells: Inside the boiler room, go to the back and examine the notice board. Pick up the small key on the bottom edge, and also take note of the poster dated 1918. Examine the panel next to the door, insert the key in the hole and enter the code 1918 - the door will unlock. Pass through the door into the corridor with the cells, but you will encounter a guard, who is on his rounds. Go into the main room of the sanatorium and ask the nurse for a round schedule. In the back part of the boiler room, use the round schedule and the intercom (on the wall beside the notice board), to recall the doctor. How to get into James' cell: Walk through the door into the corridor with the cells, and go along the corridor, until crazy Ralph speaks to you from one of the cells. He will promise to help you if you find Mr. Bubby - his toy. Look through the trash bin on the right side of the corridor (right mouse button) - you will find the doll's head. Return to the boiler room and look through the pile of coal (again with the right mouse button) - you will find the doll's body. In the inventory, join the head and the body of the doll and look through them (right mouse button) - you will obtain a thread. Examine the notice board and take a pin from it. In the inventory, join the pin and the thread and use the result for the doll's head and body - sew both parts together. Take the doll to Ralph - he will tell you that the guard has the key to James' cell. It is necessary to prepare a small trap for the guard. Turn off the lights using the switch on the right side of the corridor. Then tear the wire, leading from the switch to the light, from the fittings on the wall, pick it up from the ground and attach it to the screening on the window. Use the music box on the screening, thereby attracting the guard. He will touch the electrified screening and faint. Use the right mouse button to examine the doctor's body - take the keys to the cells. Inside James' cell: Use the right mouse button to examine the hole in the straw mattress - you will discover James' notes. Tear the drawing of an eye (again using the right mouse button) from the wall - underneath you will discover a hole in the wall leading into Ralph's cell. Speak to Ralph through the hole about James and the senior doctor. In the cell, take the drawing from the stand. At this moment, the doctor that has revived from the shock will lock you in the cell. Speak to Ralph again through the hole about escaping. Then crawl under the bed, whereby you will get out of the cell, and leave the sanatorium and go back to Black Mirror manor. Meeting with James near the old lighthouse: In the kitchen, speak to Bates about the lighthouse - he will tell you how to get there. Go to the lighthouse through the map and SAVE THE GAME, for deadly danger is within reach! Examine the entrance to the lighthouse, then go round the back of the lighthouse. Suddenly you will be attacked by James. You will come to yourself when he is digging your grave. You must now act very fast. First, use the small knife to cut apart the ropes that you are tied up with, and use the music box on James. During the conversation with James, ask him particularly about the key - he will tell you that his is hidden in the gutters below Black Mirror manor. The gutters below Black Mirror manor: In the kitchen of Black Mirror manor, take the key to the cellar from the wall, and open the door to the seller using the key. In the cellar, you must find out which one of the canals leads to the underground gutters. You will do so by throwing a coin into each of the canals. As soon as you discover the right canal (the one next to the grinder), crawl into it. On the right side of the room in the gutters, there is a mechanism with two missing cogged wheels. The first cogged wheel is lying on the ground in the same room near the fountain. Pick it up. Go further along the gutter all the way to the half-flooded room. Take a broken pole from the railing on the left side of the room, and try to insert it into the crack in the column - it does not work, the pole is to thick. Go back upstairs to the cellar and use the pole on the grinder - you will thereby narrow down the end. Back in the gutters, stick the pole into the crack, this time successfully - Samuel will use it as a lever and open the outlet. In the same room, there is a wheel on the wall, attached with a lock. Use the acid (to destroy the lock) and then turn the wheel - the water level will rise even more. Upstairs in the cellar, remove the rope from the well using the hook. Inthe inventory, join both objects and attach the result firmly to the pole - you will obtain a makeshift rod. In the canals, use the rod to fish out the cogged wheel, which is floating on the surface. Insert both cogged wheels into the mechanism in the front part of the canals and turn the red wheel, thereby releasing the water from the half- flooded room. Return to the formerly flooded room and walk down the steps. On the ground near the steps lies James' box - pick it up. Examine it in the inventory - you will find the third sacred key inside. Samuel starts feeling ill from the fumes in the canals and goes to rest into his room. To be concluded in Issue 90 - o -