Dungeon Siege Unofficial FAQ/Walkthrough v.1.0 - Part 1 By Mr. Dubbers +---------+ +FARMLANDS+ +---------+ The game begins with a cut scene depicting some back- story, and then flows into a shot of your farm. A friend of yours will crawl up to you as you are working in the fields, informing you that the Krug are attacking. He will then ask you to meet his friend in Stonebridge. {QUEST: SEEK NORICK"S FRIEND GYORN IN STONEBRIDGE} You are then left to fend off the attackers, as your friend dies. Pick up a weapon off the ground, or one of the basic spells you will undoubtedly find, and start killing off those Krug. You should actually decide right at this point what class you want to shape your main character into. It's probably best to just start developing a melee fighter, as it will make the early stages of the game much easier, since you will be soloing for awhile. Anyway, follow along the path until you reach the home of a man named Edgaar. He will ask you to clear his basement of monsters. {QUEST: CLEAR EDGAAR'S BASEMENT} Walk outside of his house and you will see the entrance to his basement. Open the door and head on down. Inside, there will be enemies for you to fight (actually, there will ALWAYS be enemies for you to fight, so from now on, I'll only make note of particular enemies that might give you trouble). Clear out all of them and take all of the loot you can find. {QUEST COMPLETED: CLEAR EDGAAR'S BASEMENT} Continue along the path until you come across a man standing near a broken bridge. He will inform you that since this bridge to the town of Stonebridge is broken, you will have to head through the Crypts to reach your destination. Continue along the path until you reach the entrance to the Crypts, which is a mausoleum-looking thing. Head on in. +-------------------------+ +CRYPT OF THE SACRED BLOOD+ +-------------------------+ You will find yourself inside of the game's first dungeon. It's not very long or complicated, so you shouldn't have much trouble. Since you still only have one party member, be sure to only carry the best of the loot. Also, since you will be getting a new party member very soon, try to decide what class you will want her to be and gather the appropriate starting equipment for her. For example, I chose to create an archer out of her, so I brought along the strongest bow I could find. To proceed through this dungeon, you will only have to kill the enemies and open doors. The area, like almost all of the other areas in the game, is very linear, so you should not get lost. You will also be fighting very weak enemies, so there really isn't anything to worry about. Just make your way through, following the all-too-easy-to-see "game path". Eventually you will see a woman standing near a door, which is the exit. Talk to her and she will join your party, if you wish (and you DO wish). At this point, the game will open up a bit and become a bit more strategic. Equip her with some items, and head on out of the dungeon back into the forest. Yet again, you will have a very obvious path to follow through the woods. Eventually, you will arrive in the town of Stonebridge. NOTE: Just thought I'd point out, that you failed to mention the TON of secret passages players should look for in the Crypt of the Sacred Blood. They're a little hard to see, but as long as you zoom in while going down hallways, and always look on the other side of pillars, they're an easy source of more loot. - Perigon NOTE: Nice Walkthrough. I found a secret passage right before the Blood of the Crypt. The first statue that you come to has a colored light and little uber guy. If you click on it opens stairs to a passage that has loot and guys. - Rebekah +-----------+ +STONEBRIDGE+ +-----------+ Welcome to the game's first town. Inside, the first thing you should do is locate Norick's friend, Gyorn. It shouldn't be too hard, as you will practically run right into him as you make your way through the town. He is right on the main path. (QUEST COMPLETED: SEEK NORICK'S FRIEND GYORN IN STONEBRIDGE) He will inform you that he must report to the Overseer in Glacern. (QUEST: DELIVER GYORN'S REPORT) He will then join your party. My suggestion is to make him a mage; it doesn't matter which type. After equipping Gyorn, make your way around the town, visit the various shops, and buy plenty of potions. You should sell anything you aren't saving until you can use it. I also suggest buying a pack mule, as it will be invaluable to you for the entire game. Make sure to buy some spells for Gyorn, if you followed my advice and made him a mage. After you have sufficiently prepared for the journey, head on out of the town towards Wesrin Cross. NOTE: Just to let you know youve missed a quest in Stonebridge if you talk to the guy next to the burnt down house he will ask you to find his Axe in the Northern tower. Unfortunatley i havent found it yet.. I just thought you might like to know. - Matt NOTE: You probably know by now, but just in case you don't, the axe you couldn't find in Dungeon Siege is in the first building north that you arrive at after leaving Stonebridge. However, it is not upstairs....it is down in the basement, after you go down the elevator in the middle of the ground floor. You will find it on one of the beds in the sideroom down there. - ZeD NOTE: just wanted to add two things to your walkthrough in stonebridge: 1)you can also get a quest from a woman upstairs in the inn. its to find her sister in glacern. 2)ordus' axe is in a tower's basement. the tower is outside of town. i couldnt say exactly where. but, at some point, you go up a hill and to your left, a little distance away, is the building. there is an elevator on the ground floor, which takes you to an area underground where there are a few krug, i think. you kill those, and somewhere around there, i think on a bed, is the axe. - Parker NOTE: There is another quest that u get in stonebridge.. if u go up the stairs in the inn and talk to the girl in the lobby she would ask u to deliver a message to her sister in glacern that she is ok.. once u are in glacern.. simply walk straight through and up to the house on the small hill and u will find her sister.. talk to her and the quest will be complete. - Saad Khawaja +------------+ +WESRIN CROSS+ +------------+ Yet again you will be on a path through a forest. Follow along, slaying all who oppose you. You will come across several wooden signs pointing you in the direction of Wesrin Cross-Eastern Tower. Follow them until you reach a man who you can talk to. He is a town guard, and he asks you to clear a path to Glitterdelve by going around through Wesrin Cross. (QUEST: CLEAR GLITTERDELVE PASS) Follow along the path for a little bit longer and you will encounter the ruins of a large stone tower. A large and very obvious sign in front of it proclaims it to be Wesrin Cross. Enter the tower and go down the stairs to begin the game's second dungeon. It is considerably longer than the first; exploring the entire thing could take around an hour and a half. It also plays quite differently than the Crypts, seeing as you now have a party to deal with. As with all of the dungeons in this game, it is nearly impossible to get lost, because there is nowhere to explore off of the beaten path. Make your along, killing everything that moves, until you come across a large circular platform hovering over what seems to be a bottomless pit. Move your entire party onto the platform and pull the skull-shaped lever. You will be lowered to the dungeon's second level. Fight off the enemies and proceed along the path. After a short while, you will enter an incredibly large room. It will take a long time to clear out, but it is well worth the effort, as you will be able to gain more treasure and increase your skills. Take things slowly and clear out each group of enemies you encounter before moving on to the next. If you have a pack mule, make sure it doesn't wander off into the middle of a group of enemies. Also, I advise setting your party's AI so that they will not deviate too far from where you tell them to go. If you need health or mana, there is an enclosed area in the center of the room that contains health and mana fountains. After clearing everything out, you will eventually find the exit door, which is on the opposite wall from where you entered. Go through it and into the next room, where you will see another circular cage platform. Move your party inside of it and flip the lever. You will return to a new area of the first level of the dungeon. Proceed along and you will see a small rectangular platform. Move onto it and flip a switch. You will then rise back up to ground level. Welcome to Glitterdelve. +------------+ +GLITTERDELVE+ +------------+ Follow the path to the east and you will see a door with explosive barrels in front of it. Shoot them with a bow to blow the door open. Outside are some town guards. Talk to them. (QUEST COMPLETED: CLEAR GLITTERDELVE PASS) Turn around and walk towards the town. You will get a cutscene of some monsters killing the townspeople. Then a dwarf will run out and lay a beat down on the monsters. Go up and talk to him when the cutscene is done. His name is Gloern and his brother Torg needs rescuing from the mines. (QUEST: RESCUE TORG) Accept the quest and he will join your party. I advise making him into a second fighter. Since there is nothing else to do in this town, enter the mineshaft. This dungeon is a bit less easy to find your way through, but it still isn't a big deal. Plus, the enemies here are very easy to kill. Follow the tracks and kill anything in your way. If you happen to hit a dead end, just turn around and there will usually be another path for you to take almost immediately. At the first fork, which is right by the entrance, turn right. Follow this to the next fork and take the western path. Follow this set of tracks until you see a platform that you can stand on. Do so, then flip the switch. You will be lowered into a cavernous area with some water nearby. Trudge through said water until you can hop back on land again. Go up the small set of stairs and follow along until you see a moving platform. When the platform docks on your side, quickly get your party onto it. It will take you across. From here there is another platform that moves down to ground level. Hop on it. Follow the tracks to the west as far as you can, then head north. Go up the small ramp towards the machine, then continue north. Turn west when you have to, then follow the tracks to the north. Go east at the bend, then south. You will see more tracks; follow them to the east. Head north at the bend and you will see more tracks. Follow them. You will encounter a moving platform. Get on and ride across. Head north a bit and ride another platform. You will see an up and down moving platform; get on and ride down. This large cavern has many paths. The correct one lies to the east. Follow along and it will bend to the north. You are now in a long cavern with many elevators on either side. All of them lead to rooms of monsters and treasure, but the second one on the right leads to Gloern's brother, Torg. Talk to him and he will give you an item for rescuing him. (QUEST COMPLETED: RESCUE TORG) He will also ask you to report his findings to the Overseer. (QUEST: REPORT TORG'S FINDINGS) Ride the nearby elevator up and heads north until you reach a door. Press the button to open it. Go through and ride the elevator up. Exit the building you're in and you'll find yourself in the snow- covered forest just outside of Glacern. NOTE: In the GLITTERDELVE part, there is a place where you can stock up or sell some weapons and items, its located right before you proceed to rescue TORG. Is on a small hill just right of the main enterence of the cave. Just go down and follow right the part until you see a small road goin up to a hill.. - Choong Kah Wai +-------+ +GLACERN+ +-------+ Follow along the path through the snow until you reach Glacern. You will get a cutscene when you open the town door. Find the Lucky Hurgiss Inn and enter. Inside, you will find the Overseer. Talk to him. (QUEST COMPLETED: DELIVER GYORN'S REPORT) (QUEST COMPLETED: REPORT TORG'S FINDINGS) He will tell you to find the Grand Mage, Merik. (QUEST: QUEST FOR MERIK) You can pick up two new party members if you wish. One is a fighter, the other is a mage, and they are both standing in the inn. Exit the inn and do your shopping. If you got a new party member, get them some decent equipment. When you're ready to leave, head out through the large doors. NOTE: Nice work on the walkthrough. I was looking throught it when i noticed that there is a couple of quests missing from the Glacern part of the walkthrough. The first you can get in the magic shop. As you walk in, talk to the gut on the right side of the building. He borrowed 3 books and needs them back before the chop owner finds out. The guy gives you volume 3 so u know what the books look like. One of the books is located with the guy in the watch tower you pass as you first entered Glacern. Go up to him after you have recieved the quest and he should give you one of the books. I cant quite remember where the other book is. I think it might be with a guy upstaires in the blacksmiths place, if not i guess it would be just a case of talking to everyone after you have recieved the quest. The second quest is recieved when you talk to the blacksmiths apprentice. He gives you a sob story of how his place is full of monsters, and he had no money so the blacksmith gave him a job so he can tool up and defeat the monsters. His home is located after you leave Glacern, but not too far away. I think its located off the main path of the road, but its easy to find. - Monkey Boy NOTE: There is a small quest in glacern.. if u go to the shop with potions (located just in front-right when u enter glacern) and talk to the girl to the right.. she asks you to find volumes of the book that she lent to 2 people in glacern.. you can find one book with the guard on the guard tower to the left when u enter glacern and the other book is on the house that is to the right of the shop with a guy standing in.. return the books to the girl and u will get 200 gold coins (or maybe 2000 i dont remember correctly). Quest Completed - Saad Khawaja To be concluded in Issue 90 - o -