Largo Winch: Empire under Threat - Part 2 Dupuis/UbiSoft Basic Walkthrough by Rosemary & Gordon (September, 2002) Concluded from Issue 88 New York Walk toward Candy's desk and you will have a conversation with Jenny. When she leaves talk to Candy. Go to your office and read your email. You have an investment policy decision to make and also someone is spamming your network. Go to see Sullivan in the Boardroom. Make your decision. Talk to him again about AXIO. Go to the computer room, talk to Joy then talk to Kerensky on the next terminal. Use the computer just behind Joy. Solve Hacking puzzle to learn identity of spammer. Go to your office computer to access AXIO. Read files to learn about Helena Deckovar. Talk to Joy in computer room about espionage agency. Talk to Kerensky to learn about Sardinia. Talk to Joy again to arrange trip. Go to reception where Candy will remind you of your date with Sharon. Steamy cut scene then it's off to Sardinia. Sardinia Talk to man sitting on step to learn about the Monastery and its new inhabitants. Talk to boy. Talk to Luigi the grocer. Go out of the square towards wrecked vehicle. You will find a key nearby between two rocks. Open rear of vehicle and take fan belt. Use key on front of car to get scotch tape. Go to base of cliff and look at the generator. Use fan belt on it. It's out of gas so head back to the square and talk to Luigi. He won't sell it for US dollars so talk to woman near fountain. Her son is missing. Go to cliff. The boy has fallen and broken his leg. Talk to him. Search base of cliff to the left to find bush. Take sticks. Combine tape and sticks to make splint. Use splint on boy. In cut scene the grateful mother gives you a silver pendant. Use this to buy gas from Luigi. Oops he doesn't believe you came by it honestly. Talk to woman to learn her name. Now you can convince him. Take gas and use it on the generator. Monastery A monk recognises you but Joy takes care of him. Take the rope from the crate and the robes from the basket. You and Joy will wear them. Get the rag from the railing and use it on the monk to gag him. Use the rope to tie him up. Now search him for a magnetic card. Enter courtyard and follow wall right to the first door. Enter corridor and search the 4 rooms. Remember the grates in lower walls, they could be useful later. You meet Joy in one of the rooms. Exit to courtyard and enter the only other unlocked door ... big chapel. Approach the altar, it's trapped. Look around, the side exit is locked. Find the picture to left of the altar and take it off the wall. Push button. Go behind altar and use card on statue to unlock the side door. Enter and take elevator. Follow your nose to the courtyard balcony and find door to the library. Search all shelves above and below, and note there are several missing books. Now search benches and desks for green book on monastic life and red book on the Balkans. Find shelf on the History of the Monastery and slot in the green book. The red book goes in History of the Eastern Countries and then a section of the bookcase revolves. Find it, and examine the two suspicious books attached by chains. You need help so go back downstairs and get Joy. Together you open the secret door and go upstairs. Joy hears noises behind a heavy door and tells you you've got to get rid of everyone! Take the iron crucifix from wall. Find nearby locked door and open it with the crucifix. Inside open box to get gas. Don't forget the mask and Swiss army knife. Remember the grates downstairs, it's time to calm everyone down. After you have used the gas on the 4 grates return to Joy. All's quiet, so ready your gas mask and follow Joy into the room. Inside examine computer to see incriminating evidence. Helena Deckovar is involved here. Use knife to cut out print scanner and open security door. Enter computer room and face another Hacking puzzle to access the computer for more evidence. Accessing the computer also opens the door to the inner office so go in and look around. Find African statue on shelves to right of door. Use it twice to open desk cupboard. Yet another Hacking puzzle to learn about missing retro virus CD in Mexico. Joy announces she has mined the monastery so save and prepare for a fight. Tip: Deal with the baddies with the crossbows first. As you exit the Monastery there's another fight. Use the same strategy. Cut scene takes you back to Mexico. Mexico Check to see what Simon gave you: bleeper, grapnel and cable, pliers and crowbar. You have to work with these objects so find the 'active' part of the electrified fence. In inventory use pliers on grapnel twice to get thin steel cable and then detours. Use detours on fence then cut with pliers. Crawl through. After small cut scene keep crawling, keeping the low wall between you and the guards. You can get right up to the wall in front of them. When you are close enough to interact with a guard press the bleeper and watch them disappear. Climb fire escape and use lever to open door. Enter. Inside take acid from first table and sleeping pills from next. Approach the door that leads to Lab 1 to learn you need to press two buttons at either end of the room simultaneously to unlock it. Next go into Vivarium and take spool of wire from shelf then return. Now for the buttons. Climb steps near second button and note smoke detector. Tie wire to it. Next attach grapnel to wire. Use spool of wire again to attach grapnel to nearby shelves. Then use acid on it. Watch cut scene to see the fruits of your labour. Go to Lab 1 and head for the door to the vault. Use crowbar on the locking mechanism. Solve latch puzzle and enter vault. Examine shelves and Salma will arrive and tell you what number DVD you need. After this cut scene you'll have another fight. As usual take out the crossbow baddies first. Back to NY New York Talk to Candy and then pop up to the Boardroom for a chat with Sullivan and a report on your last 'deal'. Talk again then back to your office to view the DVD in your computer. In cut scene Salma will offer to analyse the DVD further and Candy will alert you to a secure email in the computer room. Go there to get message then off to Sharon's Sharon's Apartment Knock three times then enter. OH NO a trap! You pass out and wake to find Sharon murdered and you're holding the murder weapon. You must get out of here. Take Tuxedo from wardrobe, hairpin from table, and scissors from bathroom. Try to leave, the door is locked ... but the key is on the other side! Look in the mirror, you'd better get changed so put on the Tuxedo. Use scissors on folding screen to get piece of paper. Slip it under the door then use hairpin to get the key. Unlock door and leave bedroom. In the living room you can't miss the fish tank. Remember Sharon keeps her spare keys in with the poisonous fish. You'll need something to get them out so pick up the ruler from the table and glue from the desk near the laptop. Exit to the kitchen area and take the fork from the bench top. Back to the fish tank. In inventory put glue on the ruler then attach the fork to it. Now get the keys. Oh No! Doesn't work! Perhaps the bourbon from the kitchen table will do the trick. Go get it and pour it into the fish tank. Now you can get the keys and leave. Once out in the corridor the only escape is via the window. You'll make a quick phone call as you approach it then out you go. Sarjevane After chatting with your friends it's time for another Hacking puzzle to learn who sent the bogus email from Sharon ... Jenny Lucas. Read her personal file and note she was born overseas. Find Joy outside and talk to her, she'll tell you to chase up more about Jenny's origins. Next talk to Simon and he'll tell you to contact Kerensky who will, wait for it, prime you for another Hacking puzzle, this time you must hack the FBI ... it's the last and the trickiest! When finished read the files. So Jenny Lucas is Helena Deckovar! Go and tell Joy and Simon then next go to Salma in the underwater cave. Cut scene reveals the humanitarian milk shipment to Drinavia is contaminated. You've got to stop it! Talk to Kerensky, he can't help. Back out to Joy, too late, the baddies (Nightshift) have arrived, you have to deal with them one by one. Exit by back door and take Salma's necklace from the top of the steps. Return and take the fireplace exit to puzzle room with trapped stone. Place the necklace behind the trap then go and break the Ming vase to attract attention. Watch greedy guard grab the necklace. One down, three to go! Exit through gate in puzzle room and continue on to find next the Nightshift behind an iron gate. Take electric cable and turn off power to the sparking box. Use cable on box to rig trap. Two down, two to go. Exit through the newly opened gate and turn the statue to neutralise the next Nightshift. One to go! Return through fireplace and outside. Take steps down to next level but instead of continuing down to the courtyard walk behind the steps and find the bell ropes. Save. Use the ropes and the way is clear ... well almost. Salma has been kidnapped and taken on the freighter. You must follow ... but not without another fight! Freighter Take grapnel and cable. Talk to Joy then make your way forward. Open metal cabinet on wall - locked! Use the grapnel to open it and take electrical wire. Sneak up to second metal ring and tie wire to it to make a trip. Ring the bell ... 1 down ... more to go! Continue and note water faucet before heading down. Next reconnect the plug then follow the lead (literally) to see where it goes. It ends at the feet of two more guards! Sneak right past them to get the bucket. Back for some water then get behind the guards again and wait for action icon to tip out the water. Turn on the electricity ... 2 more down! Move ahead to see two more guards .. no passing them. So return to the scene of your last crime and use the ropes on the railing. You'll swing over the side of the ship and sidle along to get rid of one more guard. Simply bypass the other one by climbing the ladder. Watch cut scene where Joy gets diverted ... you're alone again. Inside ship! Take wrench and go down steps to pick up rope. The lower door is locked so go back and enter the one above. There's a grate here and it's open. Crawl in and you'll find a small door that needs a special key. Continue searching till you find a spinning fan with the key just out of reach if you're fond of your fingers. Back out. Head off down the ramp till you find a passage blocked by steam jets. You might want to do something here! Continue down and pick up the broken hook and note the jammed grate. Try to go further, your pathway is blocked so return to the spinning fan and use the broken hook to get the key. You can now open the other small door and use the valve to turn off the steam. Return to the not-so-steamy passage and take the oil. You can now open the jammed grate just below. Crawl in. You come across a hole with a guard standing conveniently below. Drop the wrench on him then use the rope to climb down. Look around. Take the LCD timer from the barrel. Up the stairs there's a door that needs a number code. You'll soon run into Salma ... and your penultimate fight! Tip: use the extra weapons asap! After fight free Salma. You can't move the crate blocking her prison but Joy will arrive and give a hand. Salma has the code to unlock the nearby door so watch the cut scene and the two women will leave. Open the coded door and pick up the C4 explosive. Take the detonator from the ammunition case. Combine it with the timer to make the ignition. Use this with the C4 to make a time bomb. Put the bomb in the crate of explosives and Helena turns up. You get shut in so climb the ladder. Before long you'll meet her again for the final showdown ... Provided you win, of course, you'll save Drinavia and become a hero! Copyright * Quandary 2002. All rights reserved. Feel free to e-mail your comments to quandary@quandaryland.com - o -