The Lost Kingdom of ZKUL Demo from www.rwapadventures.com Reviewed by Sue This classic text adventure was first released for the Sinclair QL in 1984. Twenty years ago! Sometimes it amazes me how long I've been messing about with computers! I didn't have a QL, I started with a Spectrum, and I was disappointed that ZKUL wasn't ever released for my machine. Later it was twinned with another game, West, on the Atari ST but I didn't see them for sale anywhere. So I was very pleased to hear from RWAP Adventures some months ago and be directed to their site where I found not only a Windows version of ZKUL but conversions of two of their other games, The Prawn and West too. They all run using a QL emulator. I started by downloading the demo of ZKUL. You can have three playing sessions of 20 mins each from the demo and the full game costs œ10. Many years ago, the men of Caras laid siege to the mountain dwarves who lived behind the skull like entrance that gave ZKUL its name. The dwarves were driven back into the Domed City where their wizard, Taradon, used his magic to help the dwarves make a final assault on their attackers. It worked and the men of Caras were defeated. But only a few dwarves survived too. They and the wizard retreated into the mountain - the dwarves to mourn their dead, the wizard to guard the last precious secret of the old civilisation. It's rumoured that great treasure is hidden in the mountain and you are the latest in a long line of adventurers seeking their fortune. Your friend Eldomir has brought you as far as he can and leaves you by the river close to the mountain, telling you to bring any treasure you find to the house in the forest. You head off, alone ... This is the storyline of Zkul. Nothing too astounding there, but 20 years ago, many adventure games were variations on the Colossal Cave theme - explore an area (often underground with a forest round it), find the treasure, try not to have it stolen from you, and take it back for points (to a case, a small house etc). The area to explore has over 200 locations according to the blurb. The game itself is a real blast from the past. You don't often have to dig out paper and pencil for mapping these days! I enjoyed testing out location exits and mapping mazes by dropping objects once more, and redrawing my maps when they rambled over too many sheets of paper. After my allotted three playing sessions, I had only mapped 46 locations inside the mountain having got trapped inside it when the entrance collapsed. I'd found lots of treasure and had it taken from me! I'd found a mysterious message that the 'Cossat' could open up other areas. There are nods towards Colossal, the game that started it all. Dwarves appear every so often and one says he was wandering round the 'Colossal Cave' when a magic word brought him to ZKUL. When playing the game you have to bear in mind that it was written 20 years ago. Descriptions that were atmospheric and fascinated us then may seem a bit sparse now. But bearing these limitations in mind, I am very glad to have finally had the chance to play this game and I may well register for the full game. - o -