************************************* Wizardry VIII v1.7 Walkthrough - Part 7 ************************************* April 9th, 2002 Written by: Jack Leung Email: bullions27@yahoo.com URL: http://jbullions.topcities.com Continued from Issue 88 ****************************************************************** XIII. Umpani Base Camp ****************************************************************** Synopsis: ----------- The foot of Mt. Gigas is where the Umpani have set up their base of operations. Accessing certain areas in the Umpani base requires special Security Clearance cards which are issued to you as you complete their missions. Companions: ----------- - Private Sparkle Level 6 Trynnie Ranger Found at: Umpani Base Camp Return Location: Umpani Base Camp Will not go to: Sea Caves, Bayjin Shallows, Bayjin, all T'Rang controlled areas, Ascension Peak Unlike the other RPC you can acquire there, Saxx, Sparkle will join you right off the bat. She is a Trynnie, eager to please, and training with the Umpani in hopes to help her kind defeat the Rattkin at Trynton (hint). Grade: C- She can play the role of Ranger or another bow if you need one, and she has points into Axe skill. You can give her the useless Beastslayer Axe. - Saxx Level 8 Umpani Bard Found at: Umpani Base Camp Return Location: Umpani Base Camp Will not go to: Sea Caves, Bayjin Shallows, Bayjin, all T'Rang controlled areas Saxx will join you if you make your intentions of alliance to Balbrak. Grade: C+ He can play the role of Bard if you need one or another. He is also one of the few who will travel with you up to Ascension Peak. However there are others who will also and he is perhaps the weakest and most useless. His personal instrument is one of a kind and is worth to pickpocket. Walkthrough: ------------ Welcome to the Base. Northwest from where you came in spawns random groups of monsters. If you're feeling evil, you can initiate combat against mobs that can poison (like Iron Weeds, Acid Vines, Poison Seekers, etc.) from a distance and let the Umpani Privates charge them while being pelt with poison attacks. They may die from the poison damage overtime. They drop pretty good items. Anyway, we're here to see what the Umpani are about. Go to Private Panrack, the Umpani guarding the main entrance. Be logical and say NO to every question he asks you. He'll let you in. Behind Yamo's Road House on your right has these hidden items: 2 Empty Bottles Pickmeup Potion Scroll of Armorplate Go into the Barracks now and recruit Private Sparkle there if you want. The right hallway leads to the sleeping quarters of the Umpani with a plethora of locked Lockers and trapped Chests. Open them all. Among the good items found are Studded Chausses and Chain Hosens. The left hallway leads to Sergeant Balbrak, the recruiter. Chat with him and say YES if you're interesting in joining them. You will get 500 Experience and he'll tell you to go meet Sergeant Rubble for some STF training that all recruits must undergo. He will then give you the IUF LEVEL 1 SECURITY PASS. Leave the Barracks, go across the path to the Roadhouse bar. The left hall takes you to Kunar, the quartermaster of the Base. Go there. He doesn't have much to say to you but he sells pretty good books, and plenty of good ammo (rockets and musket balls). You can check his cash register for gold and random items. The locked door behind him leads to a T'Rang teleporter to Marten's Bluff. Kunar has the key on him so you can try to pickpocket it off him, or kill him and he may randomly drop it (I suggest NOT doing the latter). Be sure to buy an UMPANI FLAG from him before you leave. Now go down the right hallway and enter the Roadhouse bar. You can recruit Saxx here if you want. Talk to Bildublu about the Umpani. You can grab some Ale from the containers behind him. By the way, neither Kunar, Bildublu nor Saxx will deal with you unless you are recruited. Note: Saxx may make a comment if you talk to him about some of the bands here in reality. If you have an all-male party, ask him about the Backstreet Boys. Okay, it's time for the training mission. Walk to the northwestern building on the Base, and meet Sergeant Rubble. Grab the Icicle Stix and Enchanted Broadsword on the floor nearby. The training mission is composed of four obstacles you have to pass. There is no time limit but you will die if something goes wrong (impaled, fall into lava, et cetera). The first obstacle requires you to pass under the ceiling spikes without being impaled. The second obstacle has planks and a swinging platform over a giant lava pit you need to cross. The third obstacle has 6 TRAINING DUMMIES (very easy monks) for you to fight. Search the crate area for: Steel helm bundle of Arrows Musket Balls Boom Bomb Throwing Knives And finally, the last obstacle is a locked door you have to pick. Once all done, you'll be rewarded with 5000 Experience, Potions of Mod Healing, and the IUF LEVEL 2 SECURITY PASS. Go back to Balbrak and he'll congratulate you and give you your second quest that involves you to go confirm the T'Rang presence in Marten's Bluff. That's all we can do for now in the Umpani Base so leave. Make sure you have the Umpani Flag from Kunar with you. Next stop, Lower Marten's Bluff. You have a choice to either go through the Mine Tunnels, or Marten's Bluff to get there. I suggest going by Mine Tunnels first. Head back to the Swamp. ****************************************************************** XIV. Mine Tunnels ****************************************************************** Synopsis: ----------- There are two zones that connect to Lower Marten's Bluff where the T'Rang are located; one by Marten's Bluff, and the other the abandoned Mine Tunnels. This zone requires you to climb a fairly large mountain with plenty of monsters in the way, up near the T'Rang outpost, and from there, wind your way to the Mine shack. Companions: ----------- - Tantris Level 6 T'Rang Samurai Found at: Mine Tunnels Return Location: Mine Tunnels Uncorrected Bug: If you downloaded the latest patch, Tantris will forever vanish if you recruit and then disband him after. Will not go to: Sea Caves, Bayjin Shallows, Bayjin, all Umpani controlled areas, Ascension Peak Tantris will join you if you make your intentions of alliance to Z'Ant. Grade: C As with many RPCs, Tantris will not accompany you to some of the crucial areas in late game. He has the powers of the Samurai in Critical Strikes, and Dual Wield, and he begins with a fairly decent polearm. He will travel to Rapax areas though which is a big plus. - RFS-81 Level 10 Android Monk Found at: Mine Tunnels Return Location: Wherever you Dismiss him Will not go to: Rapax Away Camp RFS-81 is a damaged Android you will find in the Mine Tunnels. His alliance is at Neutral, but will follow whomever that fixes him. Like the Terminator 2 movie. ;) Grade: A RFS-81 will follow you anywhere and everywhere (even underwater) except for the Rapax Away Camp when the quest is initiated. You have no choice really on that matter because you must have 2 free RPC slots. He complements your party with all the Monk capabilities except for magic which is really no big deal. He also has Android immunities (can not be poisoned, or diseased, and so on). Walkthrough: ------------ Monsters in here spawn pretty damn fast near the foot of the mountain so be prepared. Among them include Tanto Wasps (randomly drops wings for Antone), Flesheater Slimes, Queen Ants with their entourage, assorted Crocodiles, assorted Bats (Vampire, Twilight, Dusk) and Blinding Wasps. Follow the trail and uncover some hidden Pandemonium Powder and Bullet Stones along the way. Swing around the lake and look up the hill. You will see a SAVANT GUNNER leading a group of five SAVANT TROOPERS and whatever random spawns that are there. If they are Tanto Wasps or any high level monsters, I would suggest getting them hostile then move your party to the giant boulder nearby for rear protection. Anyway, kill them all and head up to the camp. Inside one of the huts is the damaged Android, RFS-81. Friendly him when you are in conversation and then give him the NAS-81 from Arnika. If you don't have one, you can uncover a hidden NAS-81 from behind the hut on the left. You will receive 25000 Experience for repairing him, and he can now join your party. I suggest letting him join, ASAP. RFS-81 is arguably the best melee RPC in the game and unlike the other RPCs, is not a coward. The android will follow you wherever you go with the exception of the Rapax Away Camp. The other huts at the camp contain: Boom Bomb Empty Bottle Powerpaks - ammunition for certain Modern Weapons Mail Mittens bundle of Shrike Arrows The path to the right of the hill will lead to a small pond and a hidden and invaluable Amulet of Healing. Climb up the long steep path until you arrive at a fork. The right path leads to a hidden Chain Hauberk. Continue straight, wind around, and eventually you'll reach a clearing. There is a TRAPPED plate on the floor if you continue on (west). Rather then do that, inspect the large rock in the clearing and you will see you can manipulate it. Do so. It will open a secret door into the T'Rang Outpost manned by TANTRIS. Speak to him and he will tell you to go see Z'Ant. He will not join you until you do so. While we're here, check the southern wall for the 4 PINK BUTTONS. Press the top left one and it will open a map on the large console behind Tantris. The map provides directions how to reach the T'Rang HQ from the Mine Tunnels. Leave the outpost, hit the controls in the hallway to de- activate the force field there, and step out. You will probably be met by a large group of Bats (Vampire, Dusk, et cetera), or Wasps. There is usually a T'Rang party here that will assist you in fights. Anyway, check behind the rocks for a Cap of Wiles (cursed), and follow the only available path. You will run into more enemies like Poison Seekers and so on, and you can also pick up a Silent Lyre. At the end of the path is a Shack with the Mine Carts inside and a Hose - gadget- nearby. Pick it up and go inside. Inside the Shack, look on the wall and check out the dials. Each one switches the tracks for the mine carts to run on. We begin at the top left corner and there are four ROUTES total we can go to, North, South, East, and West. The directions back at the Outpost will take you south to the T'Rang HQ. Once you're done, hop on the middle cart, and throw the switch. Northern Route: Leads you back to the Outpost. Eastern Route: Leads you near the Silent Lyre area. Western Route: You will encounter two FLYING SERPENTS here that may drop Plumed Serpent Feathers used for Antone' quest, and you can also find a Granite Potion, Acid Bomb, bundle of thunder bolts, and another Silent Lyre among the crates. Follow the path around and use the lever to release the boulders so you can drop back down. Southern Route: Pick up the Impaling Stones, and the Giant Silver Nugget (used for Ferro's Custom Item Quest in Rapax Castle), and zone into Lower Marten's Bluff. ****************************************************************** XV. Lower Marten's Bluff ****************************************************************** Synopsis: ----------- This underground network of sewers is where the T'Rang have set up their base of operations. Companions: ----------- None. Walkthrough: ------------ Walk down the corridor and defeat a group of Millipedes. Open the door and walk through. There are three locked doors on your left, one door straight ahead of you, and a hallway to the right. Check the three LOCKED DOORS first. The first room has another group of Millipedes to fight, some Concussion Powder, and a Flamethrower (Modern Weapon, requires Napalm ammo). The second room contains Copper Gloves, Oscillator - gadget, a Pulse Pick, Potion of Restoration, Potion of Hv Stamina, and Potion of Cure Light Condition. The third room contains some Bullet Stones, Bipennis, and a Bard Instrument, Jericho Horn. - MEETING Z'ANT Use the Pulse Pick on the panel near the fourth door (the one straight ahead of you when you came in), and go inside. Talk to Z'Ant there and say YES to the partnership he proposes. His first mission for you is to go confirm the Umpani presence in Mt. Gigas by bringing back a flag. Give him the one you bought from Kunar and he will give you 40000 Experience and 2000 Gold. He will then send Drazic to go scout for him, and you will be given your second mission. He wants you to go kill the Raven Rapax that has been hunting his race for some time now up in Marten's Bluff. Okay. Use your Pulse Pick on the other door in this room and head for the elevator inside this long chamber. It will automatically lift once you step on. ****************************************************************** XVI. Marten's Bluff (Western half of Fort) ****************************************************************** Synopsis: ----------- The zone here is dominated by a large fort that once housed Marten himself. It is split into two halves, with one half only accessible via Lower Marten's Bluff. Companions: ----------- None. Walkthrough: ------------ If you decide to go this route rather then the Mine Tunnels, then you will need to gain access into the Fort in order to reach Lower Marten's Bluff. Climb up the hill and you will be met by a group of POSION SEEKERS at the summit. Defeat them, and then check the nearby lake for a cave. Walk inside and defeat the two SHALLOWS DWELLER inside (multiple attacks, can nauseate). You will find these items inside: Potion of Mod healing Enchanted Mace Bastard Sword Boom Bomb Magic Nectar Leave the lake and continue South. You will probably fight a group of random enemies at the bridge. Cross the moat and approach the fort. - EXPLORING THE FORT There are two ways in. There is the front gate you can enter if the controls in the back to open/close are powered on (this might be random), the other method requires you to go around the fort. If you can't go through the door, head to the Western side of the fort. Note the catapult. Crank the arm back by clicking on the ropes and gears, and then release by using the lever. The arm will swing forward and collapse on the wall forming a sort of makeshift bridge for you to climb up. Do so. Make your way around the rooftop, and find the ramp down. When you reach ground level, look to your left and check the T'RANG CORPSE there stuck with arrows. Remember what Tramain said about the traps in the Fort. Anyway, approach the corpse carefully, and grab these items: bundle of Shrike Arrows red & yellow wires - required to repair T'Rang teleport Paper reading --0 - one of three numbers to a door combination T'Rang Arm - required to explore Lower Marten's Bluff The arrow trap is to your left as you look at the corpse. When done, double-back and go through the open gate into a courtyard, then a left. There is a group of SOLDIER ANTS guarding some Bronze Graves at the other courtyard straight ahead. To your right is a Battle Axe and a locked iron door that can't be opened from here. The elevator lift to the T'Rang HQ is on your left. - Z'ANT QUEST (CONTINUED) If you started with the Mine Tunnels, and you're on the Raven Rapax Quest. Here we go. Exit out of this room by going left (South) and then swing a right into the Control Room. The various controls here and in the other room on the opposite side power the doors and the trap here. Use the lever there to drop a RAPAX DUMMY. Go back to the room and use the PERFUME you bought from Crock on it. You will get a message that a Rapax is approaching. Run back to the Control Panel, and wait. Eventually, the Raven Rapax will show up. SAVE HERE before he enters the room. Once he walks inside, you can crush him by hitting the controls and trigger the trap (you will get 80000 Experience for this clever trick), or you can fight him (lousy Experience). He is a Samurai. He will randomly drop Samurai armor, an Ankh of Dexterity, and most importantly the only Bushido Blade in game. Save and reload if you have to. Once done, loot the Head of the Raven Rapax. If this is your first time up here, be sure to check the rest of the fort for the T'Rang Arm. When ready, go back down the elevator. Give the head to Z'Ant and he will reward you with 4000 Gold and an additional 10000 Experience. Your third mission now will be to retrieve the Chaos Moliri from the Mook in Arnika. He will give you the T'Rang-Mook Letter that will allow you to go in the building. How you obtain it though he leaves up to you. Before you go, he will also mention that Drazic has gone missing. To be concluded next issue - o -