Dungeon Siege Unofficial FAQ/Walkthrough v.1.0 - part 2 By Mr. Dubbers Concluded from last issue +--------------+ +ALPINE CAVERNS+ +--------------+ You are back on the trail in the snowy woods. Follow along, killing the enemies as you go. Eventually, you will reach an area where the snow impedes your vision. This means you are very near the entrance to the Alpine Caverns. Continue along until you see a door opening in the side of a mountain. Enter to begin the game's fourth dungeon. It is very easy to navigate. First, head straight north for a long ways. The path will curve to the northeast after a while. Continue along until you hit a dead end. There will be an opening in the wall to the east. Go through it. Go east as far as possible, then curve around the path so you area heading west along a narrow path. Turn south at the bend and continue in that direction until you encounter a man stuck in ice. That would be Merik. Break the ice for a cutscene, then speak to Merik. (QUEST COMPLETED: QUEST FOR MERIK) He will tell you that the goblin's have stolen his magical Warding Staff. (QUEST: MERIK'S STAFF) He will join your party as a Nature Mage. Equip him and continue south for a cutscene. Approach the large door and exit out back onto the snowy path for the last time. NOTE: I just read through your FAQ. I just ran into something nice in the alpine caves, if you walk through these caves and keep to your right you will find 3 hidden areas. You need to go into each one and finally there are some more bonusses (one rare item) - Raymond +---------+ +ROCK CAVE+ +---------+ Follow along the path in the snow until you reach the entrance to a cave. Inside lies a very long and somewhat challenging dungeon. While it's extremely easy to navigate through here, there are TONS of enemies, some of them very difficult enemies, at that. Basically, you are going to head straight south, bending as necessary. Make sure to move slowly and kill every enemy in your path, so you don't get back attacked. Keep everyone healthy by having Merik use only healing spells. Save often and follow the directional signs, also. Eventually you will reach the exit, which leads into a dark forest. +----------------+ +TRAVELLER'S CAMP+ +----------------+ Follow the path for bit and you will reach the Traveller's Camp. Speak to the people to learn of the bandits. (QUEST: CONFRONT THE BANDIT BOSS) Do some shopping and unload any extra gear. You can hire an archer near the end of the camp, if you wish. You have a long stretch of land before the next place where you can shop, so make sure you are prepared before heading out into the forest. Fight your way long the long forest path until you reach the bandit camp. Kill the Bandit Boss. (QUEST COMPLETED: CONFRONT THE BANDIT BOSS) Continue along the path, fighting as you go. Eventually you will come across a large bridge. Cross it and you will be in the Eastern Swamp. +-------------+ +EASTERN SWAMP+ +-------------+ The swamp is a very large outdoor area. It has a pretty straightforward path through it, but if your characters need a little building up, there is plenty of room to explore the area a bit. To get across the swamp, you will need to cross many bridges and slosh through the murky waters. Watch out for enemies that pop out of the water and ambush you. There are small houses interspersed throughout the area. These usually contain a treasure chest or two. Proceed across at your own pace until you reach a graveyard with a church in the center. You will encounter a large amount of zombies here, and they WILL swarm you, so be careful. Once you've taken care of them, continue forth on your journey. Eventually, you will come across a deformed tree-cave looking thing. This would be the entrance to the Goblin Inventor's Cave. +----------------------+ +GOBLIN INVENTOR'S CAVE+ +----------------------+ This is a very long dungeon with some tough enemies. Watch out for the enemies with flamethrowers and lightning guns, as they do a large amount of damage when they swarm you. Start off by standing on the elevator and turning the valve to go down into the depths of the cave. Get off of the elevator and head north for a long stretch. Eventually the path will turn east. Continue in that direction for another long while. When you reach a fork, go south, then east. Cross the bridge, go around the machine, and head north. Follow the path around the conveyor belt to the west then to the south. Pull the switch, cross the bridge, and continue south. Cross the platform and go through the door to the south. Go east under the pipes, and down the next elevator. Go west and take another elevator up, go around the bend, and head west. Go through the door to the south, cross the bridge, and enter the next room. You will get a cutscene of the Goblin Inventor. You will then have to fight a boss. Kill it and watch another cutscene. Pick up the staff. (QUEST COMPLETED: MERIK'S STAFF) Exit by taking the elevator up. Leave the cave by heading east. +------------+ +TEMPLE RUINS+ +------------+ Talk to the men standing to your left for some information. (QUEST: REINFORCE FORT KROTH) Follow the tree line east the around and west. Continue along this path until you see the entrance to a short and easy dungeon. Go inside and follow the path through to the exit. There is one enemy, a fury, that acts as a sort of mini-boss. Killing it yields a sizeable amount of gold. Anyway, head through the exit and you will see a mage named Boryev, who will join your party if you pay him. Make your decision and move on. NOTE: I've just finished reading your faq on DS and is another quest in the Temple Ruins Area. If you enter the first house you come to ,after coming off just wanted to add that there the beach and going up the hill, you'll talk to a man that wants you to find out what happened to the adventuring party that use to do business with him. He tells you about a water filled dungeon west of his house. The water filled dungeon is under the 3rd house (the second house being the shop). I've not done the dungeon yet since I only came across the quest late last night. - Bob +--------------+ +FORTRESS KROTH+ +--------------+ Follow along the dirt path until a cutscene occurs. You will have a boss fight against the necromancer. Kill him. (QUEST COMPLETED: REINFORCE FORT KROTH) Continue along the path and enter this fortress you've been hearing so much about. You will get a cutscene. Enter and the guard will tell you to find Tarish. Find him and talk to him. (QUEST: SUBDUE THE DROOG) Do your shopping, pick up a pack mule if you wish, you know the routine. There is also a fighter you can add to your party. When you are ready, exit through the large doors. You will find yourself in a cave. There is a path straight through, so you will have no trouble getting through. After this very short diversion, you will come up in a desert area. Proceed east, killing as you go. NOTE: There is a straight path through here but there is also a worthwhile deviation you can make. If you go to the room where there is a big skull like statue, there is a button on the floor you can press. Press the button and go in the skull. Kill everything until you get to a big room. Kill everything in this room (easy enough). Then open a secret room by hitting the statue in the big room. In this room you find a nice wizard lady who wants to join. And believe me she is worth it. - Raymond Koppen +--------------+ +CLIFFS OF FIRE+ +--------------+ Follow along the river until you see a dirt path. Follow along that until you reach a man named Ulfgrim, a fighter. He will join you for some gold. Proceed forth a little further to encounter a sign pointing you in the direction of the Cliffs Of Fire. Take the hint and head in that direction. You will eventually start crossing some fairly long bridges. I'd just like to take the time to point out how beautiful the graphics are in this game. Seriously, just take a look around while on those bridges. It's amazing. Anyway, continue along until you see an elevator in the side of a cliff. Get on, flip the switch, and ride on up. Continue along the darkened path and you will eventually see another sign pointing you in the direction of the Cliffs Of Fire. Follow along yet again. You will go up a couple of ramps and some stairs, and eventually see another directional sign. Do as the sign says, and you will end up looking at the entrance to the Droog town. Strangely enough, the villagers bow to you, rather than attack. Climb up and fight some much less friendly Droogs. What's going on here? Continue on up, and at the top you'll meet Nontaya, the Droog leader. (QUEST COMPLETED: SUBDUE THE DROOG) He will inform you that the Seck are attempting to infiltrate Castle Ehb. (QUEST: JOURNEY TO CASTLE EHB) You can also buy items from him. Head down a bit, then go east and up to the very top of the city. Head up into the desert and you'll see a Droog named Goquua fighting a Drake. Help him out and then speak to him for a quest. (QUEST: SLAY THE ANCIENT DRAGON OF RATHE) Continue down the path. +--------------+ +DRAGON'S RATHE+ +--------------+ Follow along the path a ways and you will eventually hit a fork. A nearby sign will inform you that one way leads to Dragon's Rathe and the other leads to Castle Ehb. Take the one leading down to Dragon's Rathe. Enter the small cave and prepare for the toughest fight yet. You will be fighting a gigantic dragon with 20,000 hit points. His name is Scorch. To take him out, focus all of your mages on healing while hacking away with your fighters and archers. He will eventually go down. (QUEST COMPLETED: SLAY THE ANCIENT DRAGON OF RATHE) Your reward is all of the treasure you can carry away from his lair. When your are done raiding, head back out of the cave and up the way you came. Now follow the sign's direction toward Castle Ehb. +----------+ +CASTLE EHB+ +----------+ You will enter a very short and perfectly linear cave to make your way through. You will emerge on the other side in a forest/plains area. Follow the dirt path down a hill and continue until you come across an NPC named Lord Bolingar, a fighter. He will join you if you want, but more importantly, he gives you a quest. (QUEST: SEARCH FOR THE KING) Continue along the path and you will see a sign directing you toward Castle Ehb. Go in the direction it is pointing. You will soon reach the drawbridge. Walk up it a little bit and you'll get a cutscene of the castle. (QUEST COMPLETED: JOURNEY TO CASTLE EHB) Head into the castle and dispose of the nearby enemies. Go up the stairs to the east. Explore the siderooms for enemies and treasure, then head down into the dining room. Kill the enemies and go out the door to the south. Go up the stairs to the castle walls and make your way around them and back in to the castle. Explore this floor however you want, you will eventually end up on the north side of the castle walls no matter what you do. Climb up some more stairs and fight some more monsters. You'll be on top of the castle. Fight your way across and go down some stairs. Go west up a flight of stairs, across and down some more stairs. Then climb down stairs again to the east. You'll see a circular elevator. Hop on and ride it down. You'll be in the basement; follow the path and ignore the doors along the walls unless you want to fight of desperately need items. You will soon come across a prison with the king inside. Open the door for a cutscene. The king will give you a key. (QUEST COMPLETED: SEARCH FOR THE KING) (QUEST: VANQUISH THE SECK) (QUEST: THE CHAMBER OF STARS) The doors behind the prison will automatically be opened as you approach them. Do so. +--------------------+ +THE CHAMBER OF STARS+ +--------------------+ Continue south along the passage and open the skull door. Follow the path west and open another skull door. Go down the stairs into a large room. Cross the room, slaying all who oppose you. Go up the stairs on the far side and head north through either door. Go west and click the star device. A bridge will form; cross it. You will enter an incredibly cool- looking area. Cutscene. Click each of the statues to turn them towards the center. Cutscene again. (QUEST COMPLETED: THE CHAMBER OF STARS) Open each one of the treasure chests for a large assortment of great loot. Yeah, baby! Now leave the area and head back towards the skull door to the northeast. A cutscene will occur as you cross the bridge. Continue towards the skull door and you'll see it open for you. How convenient. Kill everything in the room and enter the jail cell door to the west. Follow the path of rooms with one exit. Go down the stairs when you reach them and head through the red cave opening. Very Diablo-ish area we got here, eh? Follow along the path and through another cave opening. Cross the bridge, go west, and cross another bridge. Head west through another cave opening and go down the slope. Follow the path to another cave door. Continue south and cross a long bridge. Enter yet another cave door. Continue south, through the door, and cross a bridge. Head east across another bridge. Go south up the stairs at the fork and follow the path around. Turn north when you get the chance and head west. Continue in this direction for awhile and you'll get a cutscene. It's time for the big showdown, baby. FINAL BOSS: The first form has about 8000 HP, and it's not too difficult at all. Just throw everything you have at it. The second form is a little trickier. It has about 11,000 HP. It will also summon creatures to assist itself and it uses many powerful attacks. If you've built up your characters sufficiently and you have decent equipment, it still shouldn't be too hard. After you've put this guy to rest, you'll have finished the final quest. (QUEST COMPLETED: VANQUISH THE SECK) Congratulations! You've completed Dungeon Siege! - o -