Legend of the Sword - Silicon Soft/Rainbird Sent in by MeRC The order of solving this adventure is as follows: 1. Tower in Ruined Keep Where : From mango crossroads, west, west Entry : Climb gates (+5), west, in, up to skeleton, get hunting knife. In the room at the top of the tower is a clue scroll in a table drawer. Exit : Out of tower, east, open gates, east, east, east. At mango crossroads, get mango. 2. Shack near Well Where : From mango crossroads, south, south Don't : Climb tree with "cat"; try to re-enter tunnel Entry : Open door, dog appears, in Do : Take bone, break bone, out. Give bone to dog, look in hole. Take pipe, in, get calendar, read calendar for a clue, move rug. Open trap-door, down, push wall, in, south, down. Get gold coin (Cornilius helps), SE out. Look, follow footprints, remove snare, get snare (+5, now 10%), west. Take mushroom, put all in pack, NW, N, E, E, E, NE, N. Shake hands with hunter and Borgalius steals ring. Ask Borgalius for ring, examine ring for a clue, wear ring. 3. Leprechaun Bridge via raft Where : From mango crossroads, E, NE, E, E to raft Don't : Go swimming, board raft Do : Take rope, W, kick Pagan and get silver coin, S to bridge. Shout hello to leprechaun (tells you about pipe), give coin to leprechaun (clue), give pipe to leprechaun (+5, now 15%). Leprechaun runs off but leaves bottle of antitrolls. 4. Humanoids Where : From Leprechaun Bridge S to elm (firewood can be used to cook turtle, but is not worth bothering with), S to clearing. Climb tree and pick apples, D, take and eat apples. Eat mango. W, W Do : Attack ugly humanoids with hunting knife. Take bow and quiver (take quiver and wear it or Belar will hold it and the longbow). Take battle axe (two words). E, S, S, say no to bird, W, W, N. Wait. Attack evil humanoids with battle axe. Take spear. Give battle axe and spear to Cornilius. Search humanoid, take tinderbox. 5. Stag Where : N from evil humanoids to melon junction Do : Get and eat melon. N, stag appears, wait, stag goes. Take snare from pack, drop it. NW, SE, N, stag captured (clue) (+5, now 20%) Daville takes bottle of antidote so ask him for it. Take snare, take off ring, put ring in pack, go to hunter. Give snare to hunter, and get a clue and nuts (food) in return. S, SW, N, bitten by snake, drink antidote. Drop green bottle (smashes), get glass. Remove ring from pack, wear it, go to Keep. 6. Under Keep Where : From keep gates, W, SW Do : Open trapdoor, D, take torch and light it. N, kick door, in, get bottle, empty bottle of water, out. N, E, get key, unlock door with bronze key, open door (eat something if too weak), in, examine skeletons, take cloth (?) Out, W, W, Daville finds brass key, ask Daville for brass key. Open door, W, N, unlock door with brass key, open door, in. In (to sphere), must have ring on and antitrolls in pack. Transported to forest junction in Trolls' Area (+5, now 25%). 7. Trolls' Caverns Where : From forest junction (after transportation by green sphere), E Do : Pick cherries, eat them, W, W, up. Attack snoring troll, lift floorboard (one word) (+5, now 30%). Take small key, down stairs, open door, out, N, NW, (Daville gets small knife), NW, W. Remove bottle of antitrolls from pack, throw it at trolls. Take sack, search trolls, take horn, E, SE, SE, S, W, N. Throw hunting knife at strange troll. Get bottle and open it (clue), take shovel, S, W. Unlock gates with small key, open gates, in, close gates, W. Dig with shovel, rearrange objects, light torch, W to storeroom. Drop unwanted keys, put all in pack, take rope from pack, drop sword, take hook, tie hook to rope, put rope in pack, take sword. Move chest, open chest, take gold key, examine statue (clue). Fill bottle with mead. Fill ladle with mead and drink mead (thrice: use Esc key), transported to prison (+5, now 35%) Drink mead in bottle, wait three times, examine man and get disc. Wait, shout to troll, out, S, W, examine table (weapons). Get bow and quiver, wear quiver and give bow to Belar. Drop unneeded items and rearrange so that: you have gold key, disc, sword, ring and in the pack are glass, cloth, sack, horn and rope. Pagan has the shovel, Cornilius the gold coin, axe and spear, Belar has the bow. Out, SE, SE, S, in, up, down tree, SE, E, SE, D. Examine stairs, throw sword at bats, look up (clue), take sword, SW, password, SW, up, climb tree (clue). 8. Humanoid Capture Where : From mango crossroads, E, NE, NE. Remove glass from pack. Wait two moves, SW, NE, wait to be captured. Get glass with feet, cut rope, attack guard twice, pull body (+5, now 40%) Enter tent, get bow and quiver, wear quiver, out, and give bow to Belar. Enter tent, take all if possible, out. Give axe and spear to Cornilius. Take gold key and disc, get in boat, take pack and wear it (drop and re-take any weapons necessary). West, remove sack from pack, plug hole (Borgalius uses rag). Take bottle and drink fruba. Ask Borgalius to swim, beaches boat. S to bridge. 9. Beach Cave Where : From mango crossroads, N, D, N. Do : Drop all, remove rope from pack, throw rope in cave. Take helmet and wear it, climb down rope, get rope, put rope in pack, pick up everything, go to mango crossroads. 10. Gateway Where : From mango crossroads, E, NE, E, S, S, S. Do : Drop sack and bottle, ask Cornilius for gold coin. Show gold key to sphere, transported to swamp (+5, now 45%). You/your party need to have: tinderbox, torch, gold key, disc, ring, helmet, horn, rope (with hook), bow and quiver, spear, shovel, battle axe, sword. 11. Swamp Where : From gateway, N, N to carcass. Ask Cornilius for axe. Wait. Attack giant hydra with battle axe twice. Get spectacles and wear them. Give axe to Cornilius, ask Cornilius for spear. E, SW, SW. Climb tree. Up into nest, look around, wait for a few moves. Throw spear at Morag when it appears, take candle, D. Read message (clue), D. E, NE, NE, shout mustalopiso and Mud Beasts die (+5, now 50%). NE, get bottle of holy water. Push wagon NE, push wagon NW, climb on wagon. Open shutter (Belar helps), out, push wagon SE, NW. Drop all, remove rope from pack, throw rope through window (ensure hook is attached), take all, climb rope (+5, now 55%). 12. In Keep Proceed: NE, D, SW, SE Do : Get quiver (and bow) from Belar if necessary and wear it. Get arrow from skeleton, SE, open door, SE. Read message (clue). Put candle in holder (restores stamina candle). SE, SE and speak to skeleton (clues). Open door, in. Examine wall, look behind tapestry. Look in niche, take copper key. Out. NW, SW, NW, NW, NW, open door, in. Move pillow. Take tin key. Get arrow. Open trapdoor, D. Remove torch from pack. Light torch. 13. Spider Where : Below bunk room in Keep. West from trapdoor. Do : Shoot arrow at spider. Burn web. Take diamond. Examine skeletons (clue). E, up, out. 14. Crypt Access : Outside bunk room in Keep : examine wall, push stone. Light torch, drop things on step (eg sword, pack). Jump (+5%, now 60%), down. Ensure you have the Holy Water. Open door, in. Do : Throw bottle of Holy Water at Wraith. Break skull and get platinum key. Examine pedestal. Take small ruby, take large ruby (bug??? see end of solution) Open door, out, up. Ask Cornilius for shovel. Dig with shovel. Pick up previously dropped objects. Dig with shovel. SE, NE, SE, NE (outside Tower). Don't : Wear red cloak, touch jewelled knife in coffin. 15. Tower Access : From Crypt : SE, NE, SE, NE Do : Remove tin key from pack, unlock door with tin key, open door. NE, up. Kick wall. Get Red Crystal (+5, now 65%). D, out (reason for helmet). SW, NW, NE, up, SW (entrance window) 16. Chapel Access : At window in Keep Do : Remove copper key from pack, unlock door with copper key. Open door, in, open door, in (to Vestry). Ask Pagan for pin, get crucifix. Unlock chest with platinum key, open chest, get wand. Out. Put pin in hole (ogre rises). Get pin and ogre collapses (+5, now 70%) Examine altar, examine pedestal, put crucifix in font. Read message. Examine wall, put disc in slit. SE down secret passage. Read plaque. Put red crystal in niche (eyes go red). Screw diamond into wand (keep trying if necessary). Hit door with wand (+5, now 75%). 17. Final Path Access : Through Demon Door. W, blow horn. Throw large ruby into fire. N, N, N, N, jump (+5, now 80%), N (ignore side room), N. Examine walls. Lower first lever, lower third lever (+5, now 85%). Wave wand. Rescue Pagan, examine Pagan, ask Pagan for teardrop. Warm teardrop, shake woman. Unlock chest with gold key, take sword, take shield. Put wand in shield, N (+5, now 90%), N. Touch sword on metal (+5, now 95%) (Final message) Note: it is possible to finish this adventure with only 95% as above, by using a bug as you can take the large ruby (bloodstone) from the coffin before you can actually see it! If you don't make use of this bug, you will complete the game with the full 100%.