Squynchian Adventure - AGT Solved by Marion Taylor You start in a pleasant clearing. A large tree looms above you. Up. Get staff. Down, West (Squynchian Home). Get candle and doormat. Lifting the doormat reveals a key. Get key. West (Bedroom). Get vase and pipe. Shake the vase and you see there is something inside which you can't get to. Don't be tempted to break the vase. East, North (Top of Well). Down. Get block. As you do a note flutters to the ground. Get and read the note for an amusing message. Drop note. The bottom of the well is covered by a thin layer of unbreakable ice. Light pipe and smoke it, then drop the pipe. The ice melts and reveals a carpet. Get the pipe and the carpet. Examine the carpet and read the label for operating instructions. Taking the carpet reveals a trapdoor. Open it and enter trap. You find a pail. Get it. Up, Up, South, East, North (Boulder Room). Examine boulder. Look under boulder to see a small hole. Unroll carpet. Put block on carpet. Slide carpet under boulder. Say rise. The carpet and the boulder fly off leaving the exit North open. North (Pirate Cove). There's a flagstaff and a silver coin here. (Oddly enough the silver coin turns to gold when you try to take it!) Get coin - you're unable to move and the coin slips through your fingers, so leave it for now. East (Gloom). You can see a revolver. Get gun and a bar of gold embedded in an X is revealed. Get gold. (If you now type Get block, a block of stone appears. If you don't do this, the same block appears inside your pail as you try to fill it. Odd.) Get block. West, South, South, East (Front of Castle). The drawbridge is guarded by an Orc. Show gold to Orc. North (Moat). Throw gold in moat. The Orc follows you and as you throw the gold bar into the moat, he dashes for it and dies - alligators or some-such in the moat! South, East (On Drawbridge). Put block in pail. Fill pail. The pail is now full of water. East (Waiting Room). There's a wrapper and a lunchbox here. Get wrapper and lunchbox. Examine lunchbox tells you it's closed. Unlock lunchbox and a piece of nasty-looking meat falls out. Get meat. East, East (East End of Hallway). Get spraycan and examine it. West, South (Royal Laundry Room). Examine clothline to see a clothpin. Get pin. As you do this a laundry maid enters and explains how to use the clothpin. North, West, West, West, North (Front of Moat), pin nose (to deaden your sense of smell), North (On Top of Cove), get vial, South, West, North, wrap coin (in wrapper - it's now safe to take), get coin, South, East, South, East, East, North (Front of Crown Room). Read plaque, examine the emblem over the door. The emblem is red. Drop the key, clothpin and vial. Stand on scale. Drop all. Down. Get plaque. Stand on scale. Wait. A voice says 'oof', the emblem above the door turns green and the door opens. Drop plaque. Down. East (Crown Room). Get Crown and examine it. You see a hole in the centre - something is missing. West. Drop all. Get Crown. Stand on scale. Get staff and meat and candle and coin. Down, South, West, West, West (Clearing), South. Give coin to Ogres. They become paralysed. East (Cave). Examine gates. Close gates. Slide staff through rings. Examine cage. There's a ferocious Beast inside. Get ruby. You can't, it's completely surrounded by glass. Cut glass. Get ruby. As you try to do this the Beast rushes out. Feed Beast (with meat). That gets rid of the Beast. Get ruby. Put ruby in Crown. Wear Crown. The iron gates burst open and the light of Franklore surrounds and begins to shrink all the nasties. You collapse. When you wake up, you're in the Royal Crown Room, Squeeb bounces in and addresses you as 'Your Highness'. You are still wearing the Crown. You have been Squynched! Final Score: 250 out of 250