The Hound of Shadow - Electronic Arts Information compiled by John R. Barnsley FIRST DAY There is very little you can do at the beginning of the game except follow it through to the seance where you can examine people, look around and wait. (When you notice "something wrong with Lady Saunders".....) - HELP LADY - (You revive her. After the seance, you are dropped off at your flat by your friend John Playford, who says that he will pick you up here at noon tomorrow. You can now either wander around and map out the area, or go for a drink at a nightclub) - GO TO THE WEST END - (This will take you through to the next day). SECOND DAY (Go downstairs to 'Outside your flat') - WAIT TILL NOON - (Shortly after, John arrives in a taxi and takes you to a restaurant. John tells you that he recognised the woman's voice spoken by the medium, Adept Karmi, at the seance) - WHAT WOMAN - (John goes on to explain, and then suggests that you meet him in the Front Hall of the British Museum at nine tomorrow and for you to get a ticket for the Reading Room this afternoon. You are then taken back to your flat). GO TO THE MUSEUM - (Go NORTH into the Museum where you are told by two attendants that you apply for a ticket to the Reading Room at the Readers Admissions Office) - WEST - (To the Readers Admissions Office. The clerk gives you a form to fill in for a two-day pass, and suggests that you write to the Director of the British Museum to apply for a lifetime ticket) - FILL IN FORM - (You are given a temporary two-day pass and can now enter the Reading Room, but only for a look around because, as yet, you don't know which books to look for. If you go inside, go to the Enquiry Desk and.......) - ENQUIRE - (The Enquiry Clerk will then explain the workings of the Reading Room) - GO TO THE FLAT - (In your Lounge, where your writing materials are) - WRITE TO THE DIRECTOR - (Thus applying for a lifetime pass to the Reading Room). (There is nothing more to do for this day, so you could go to a Cinema, go to a Pub, or wait until the evening and go to a Nightclub). THIRD DAY GO TO THE MUSEUM - WAIT UNTIL NINE - N - (John meets you and says that he managed to get the business card of the man at the seance who had the 'Mark of the Hound' on him. John suggests that you go to the address) - S - S - S - (You are outside 49A Museum Street, an antique shop) - ENTER THE SHOP - (You meet Rowland Marcus) - SHOW THE BUSINESS CARD - (Marcus says that Mr.Talbot is not there today) - ASK ABOUT TALBOT - (Marcus will give you no information). [NOTE: There are many items in the antique shop that can be examined and even bought, but none of these are of any use to the completion of the game] GO TO THE MUSEUM - (Enter the Reading Room where John meets you. He shows you a book he had reserved, "Psyche", and says that you will find the reference under "Hecate") - READ HECATE - (He then hands you "Brands Dictionary of Faiths and Folklore" and asks if you can find anything about a Hound) - READ HOUND - (This gives you "Hounds of Annwyn") - READ HOUNDS OF ANNWYN - (This gives you a cross-reference: "see Barguest, The or Great Dog-Fiend") - READ BARGUEST - (This refers to "Chambers' The Book of Days, Page 229") - GET CHAMBERS - (You go and get the book) - READ PAGE 229 - (This gives a reference to "William Hone's The Everyday Book and Table Book") - GET HONES - (You go and get the book) - READ BUNGAY - (You read about a Hound appearing at Bungay and Blythburgh churches in 1577. Both you and John then leave the Museum and go to a restaurant where John asks you to try the antique shop again tomorrow to see if Mr.Talbot is there. You return to your flat). FOURTH DAY In the morning, you are woken by Mrs.Bastable who says that you have a young lady visitor who is waiting in the lounge. GO TO THE LOUNGE - (The lady is the maid from the house where the seance was held. She says that she is worried about Harry Pelham, the Adept Karmi. She introduces herself as Vivienne Powers) - HELLO - (She then asks if you would come back with her to see Harry Pelham) - YES - (She takes you back to the house in Bloomsbury Street where Harry Pelham tells you about the bad dreams he has had since the seance, and of 'HER' in his head. He then collapses on the table sobbing and Vivienne Powers shows you out). WHAT DO I DO NOW - (This brings you up to date with what you have learned so far. You think another visit to Harry Pelham tomorrow would be a good idea. Remembering what John asked you to do today, you......) - GO TO THE ANTIQUE SHOP - ENTER SHOP - SHOW THE BUSINESS CARD - (To Marcus.....Rowland relents, as he has become concerned about Matthew Talbot, and gives you his address on a piece of note paper) - READ NOTE - ("M.Talbot, 34B Dean Street"). GO TO 34B DEAN STREET - (You are outside Matthew Talbot's flat) - KNOCK ON THE DOOR - (The door swings open) - E - (to a passage) - UP - (to a landing) - S - (to a bedroom) - OPEN THE DOOR - (This is where you find what's left of Matthew Talbot, and the horror of it causes you to stagger back downstairs, out of the front door, and pass out. When you regain consciousness, you are in your own bed). GET UP - (As you are about to get up, John comes in and explains that he found you outside Talbot's flat and got you home. He hands you a copy of "The Times") - READ THE TIMES - (You read about Talbot's so-called 'murder'. John says that he went to Talbot's flat in answer to a note given to his landlady by a woman, and he thinks he knows who. Saying that he will pick you up later, you go back to sleep. Later, John calls and asks if you are fit enough to go to a restaurant) - YES - (In the restaurant, John hands you the delivered letter and asks you to look at it) - LOOK AT THE ENVELOPE - (You notice a black wax seal) - LOOK AT THE SEAL - (You recognise it as that of "Bathory" the infamous "Blood Countess") - READ THE NOTE - (It tells John to go to 34B Dean Street. John says that he needs to know if his aura is marked, and as only a medium with genuine psychic talents would see it, a visit to Rowland Marcus tomorrow might be in order to ask if he could recommend one. Both you and John go back to your flat where you sleep). FIFTH DAY (John and you go to Marcus' shop) - ENTER THE SHOP - (because of Talbot's savage death, Marcus is unwilling to talk to you) - SHOW THE SEAL - (John shows the seal to Marcus who then agrees to help you) - ASK ABOUT A MEDIUM - (Marcus says that he knows of one, and will meet you at your flat at around six. Remembering that you planned another visit to Harry Pelham.........) - GO TO PELHAM - (You are let in by Vivienne Powers, and hearing the sound of a chair being knocked over upstairs, you follow Vivienne up where you find Harry Pelham hanging from a cord) - HELP HARRY - (You take the weight of his body and cut him down) - WAIT - (Until the ambulance and police arrive, then you go home). When you get back to your flat, you should be given a letter by Mrs.Bastable) - READ THE LETTER - (It is the reply for your application for a pass to the British Museum Reading Room to be presented to the Admissions Office. As there is nothing more to do at the moment, you can......) - WAIT UNTIL SIX - (Shortly after, Rowland Marcus arrives with a woman who he introduces as Miranda). HELLO MIRANDA - (Miranda tells you that it is not John's aura that is marked, but yours! Miranda asks, "Where did you first meet Matthew Talbot?") - AT A SEANCE - ("And what happened at this seance?") - THE MARK OF THE HOUND - ("Do you think that Harry Pelham is responsible for Talbot's death?") - NO - ("So who do you think is behind it all?") - MAGDA BATHORY - (John then goes on to fill in the details and suddenly realises that he is not the next victim, you are! As there is nothing more Miranda can do for now, she leaves. You now know that you are the next victim, so John and Marcus decide to stay the night and guard you. You go to sleep). SIXTH DAY (You wake up in the morning covered in blood from a small incision in your right arm. Wondering how someone managed to gain entry, and to get past John and Marcus, you all decide to split up and search the house). [NOTE: AT THIS POINT IN THE GAME, THERE IS A MINOR BUG WHICH STOPS YOU MOVING BY USING COMPASS DIRECTIONS, SO......] GO TO THE ATTIC - (You see some marks on the floor drawn in the dust) - LOOK AT THE MARKS - (A pattern of symbols and a hand- print) - LOOK AT THE PATTERN - (A square sub-divided internally) - LOOK AT THE SYMBOLS - (The symbol for the Dragon's tail, and some form of script) - LOOK AT THE HAND-PRINT - (NOTE: If your character has been created with a knowledge of the occult, you will recognise this as a Hand of Glory, the severed hand of a hanged man, with candles made from black wax and human fat on its fingers. With the right charms, this will plunge the inhabitants of a house into a deep sleep. Failing that, you will see nothing unusual) - LOOK AT THE FOOTPRINTS - (High-heeled shoes leading to and from the pattern). DOWN - (You tell John and Marcus of your find, and after Marcus has made a sketch of the pattern, you all go to his shop to look it up in the Gascoigne Journal. Back at the antique shop, Marcus finds the journal and points out a page for you to read. It tells of keys and portals to other worlds, and mentions a person called 'Bridewell' and von Junzt's 'Nameless Cults'. Marcus then takes back the journal) - GET NAMELESS CULTS - (Marcus says that he has no copy of that, but to try at the British Museum Reading Room)....... From this point, the game can be concluded in two ways, through Miranda, which is the quickest and easiest method or through Father Paul Mason at Blythburgh in Suffolk which takes longer and is more complex. The Father Paul solution ------------------------ GO TO THE MUSEUM - (Go to the Readers Admissions Office - West from the Reading Room entrance) - GIVE THE LETTER TO THE CLERK - (You give the letter that you received from the British Museum to the clerk, and he gives you a lifetime pass for the Reading Room. Enter the Reading Room and find an empty desk) - GET BRIDEWELL - (The press mark tells you that the book has to be ordered from the Book Request Desk) - REQUEST BRIDEWELL - after a wait, the book is delivered to your desk) - READ NAMELESS CULTS - (You learn that the pattern in your attic is called a 'Gate', which is used to travel and return instantaneously, and that the Dragon's Head or Tail shows if the Gate opens outward or inward. Now, knowing about magical 'Gates' and their uses.......) - GO TO THE FLAT - GO TO THE ATTIC - (Where the magical Gate is) - USE THE GATE - (You find yourself in Matthew Talbot's bedroom!) - SEARCH - (You find another Gate in the lounge) - USE THE GATE - (This transports you to the churchyard at Blythburgh, where you meet Father Paul Mason. He asks, "Did you create this gate?") - NO - ("Then who did?") - MAGDA BATHORY - (You tell Father Paul of the events that have brought you here, and he suggests that you go back to London and find out the nature of the Beast that killed Talbot and to write to him, care of the Post Office. Using the gates, go back to your attic, then......) GO TO THE SHOP - ENTER THE SHOP - READ THE GASCOIGNE JOURNAL - (Marcus lets you read the whole journal. You find a reference to 'The Plateau Of Leng', a book by von Juntz) - ASK ABOUT LENG - (Marcus says that it is spoken of in Bridewell's 'Nameless Cults') - GO TO THE MUSEUM - (Enter the Reading Room, and after finding an empty desk.......) - REQUEST BRIDEWELL - (It is delivered to your desk again) - READ NAMELESS CULTS - (You find the mention of the 'Plateau Of Leng', and it goes on to explain about the Hound. John, who has been reading along with you, talks about Worlsman, the creature he encountered in San Francisco, and how he managed to kill him, but he cannot see how that will help us now with Magda Bathory. John asks, "What can we do?") - DESTROY HER - (John explains that Worlsman's secret was that he made an homunculus, that took any attack on himself and kept him safe) - CAN WE DESTROY MAGDA BATHORY - (John thinks it unlikely, and even if we did, the Hound would still carry out the curse on you, but maybe there is a way you could survive it?) - MAKE AN HOMUNCULUS - (John says, "Yes! I think you are right! It would trick the Hound into destroying that and you would come to no harm". You have now learned about the Beast, and what you must do to decoy it and save yourself) - GO TO THE FLAT - (In your lounge......) - WRITE TO FATHER PAUL MASON - (You write to Father Paul, telling him of your plan to make an homunculus, and hoping he can help). [FROM NOW ON, IT IS JUST A MATTER OF KILLING TIME UNTIL YOU HEAR FROM FATHER PAUL MASON. THIS WILL LAST FOR THE REST OF THIS SIXTH DAY, AND ALL OF THE SEVENTH DAY. THESE ARE SOME OF THE THINGS YOU CAN DO...........] GO TO A PUB, GO TO THE CINEMA, GO TO THE MUSEUM (Where you can read other books, for example....) (READ ABOUT MAGDA BATHORY) (GET BIOGRAPHICAL DICTIONARY) (GET SABINE) (READ ABOUT VLAD TEPES) (Or in the evening......) GO TO THE WEST END (To a Nightclub) YOU COULD ALSO SPEED THINGS UP AND 'WAIT' THE TIME AWAY BY 'WAIT TILL NINE' - 'GO TO BED' - 'WAIT TILL NOON'..........AND SO ON UNTIL THE MORNING THE LETTER ARRIVES. EIGHTH DAY (When the letter from Father Paul finally arrives, he says that he deeply regrets that he has to withdraw his offer of help. John says that if he won't come to us, then we must go to him. Go to Liverpool Street Station by underground train, get a ticket from the Booking Office, and when you are on the platform for East Anglia........) - WAIT FOR TRAIN - (When the train pulls in....) - GET ON THE TRAIN - (Then keep WAITing until you get to Blythburgh. Go South into the village, and enter the Black Dog Inn) - ASK ABOUT FATHER PAUL - (You are told to ask at the Post Office, so go to the Post Office). ASK ABOUT FATHER PAUL - (The Postmistress is reluctant to tell you) - PERSUADE and BLUFF - (repeatedly, until she gives you the directions to Father Paul's cottage. Leave the Post Office and go south to the cottage) - KNOCK ON THE DOOR - (Father Paul lets you in, but says, "I cannot help you. It would be wrong of me".) - WHY WOULD IT BE WRONG - (Father Paul talks about not having to purge himself, as yet, of the Sin of Pride) - WHAT IS THE SIN OF PRIDE - (He tells you about his duties as a missionary in Haiti, and that the knowledge he gained was dangerous) - WHY WAS IT DANGEROUS - (He says that he was forced to learn their magics, which left him prey to a great temptation) - WHAT WAS THE TEMPTATION - (He explains that the temptation was to use their superstitions, but would it be for good and not evil?) - PERSUADE FATHER PAUL - (You finally manage to persuade Father Paul to help you, so he gives you a manuscript which tells you the ingredients of an homunculus, and how to make it. Father Paul tells you to go and make your homunculus, and return to him with it) - GO TO THE INN - (Enter the Black Dog Inn, and....) - ASK FOR A ROOM - (The landlord takes you up to a room). MAKING THE HOMUNCULUS LOOK UNDER THE BED - (You find a chamber pot) - GET THE CHAMBER POT - GET WATER - (You pour some water into the pot from a water jug) - NORTH - (To the landing, where you....) - GET MERCURY - (You take the barometer from the wall) - DOWN - EAST - (To the Bar, where you.....) - GET SALT - (The barmaid gives you a salt cellar) - GET SULPHUR - (You get a box of matches) - WEST - (Outside the Black Dog Inn) - GET CLAY - (You get some from a field) - GET HAIR - (You cut a few strands from your hair) - GET NAILS - (You trim your nails) - GET BLOOD - (The fresh cut on your arm will do) - MAKE HOMUNCULUS - (You make your homunculus, and then return to Father Paul). THE COMING OF THE HOUND (Father Paul examines your homunculus, and says that it has the image of your soul, but is weaker. As the Hound will attack the stronger of the two, Father Paul teaches you how to calm your soul, making you weaker. You then all go to the Church, as this is the place of power) - DROP THE HOMUNCULUS - (This is very important, as holding the homunculus will put you as one with it, so when the Hound attacks, both you and the homunculus will perish instead of decoying the Hound with a scapegoat. It is time to take your place, so remembering what Father Paul taught you for calming your soul, you......) - RELAX - (the Hound arrives, and satisfies its lust for destruction on your homunculus and leaving you unharmed, but in doing so, takes the life of Father Paul Mason, and badly injures John). YOU HAVE SURVIVED THE HOUND OF SHADOW, BUT TO WHAT COST..? The Miranda solution -------------------- READ THE GASCOIGNE JOURNAL - (Marcus lets you read the whole journal. You find a passage that mentions von Juntz's book and the Plateau Of Leng) - WHAT IS LENG - (Marcus says that von Juntz speaks of it in 'Nameless Cults') - GO TO THE MUSEUM - (Go to the Readers Admissions Office, West from the Reading Room entrance, and......) - GIVE THE LETTER TO THE CLERK - (You give the letter that you received from the British Museum to the clerk, and he gives you a lifetime pass for the Reading Room. Enter the Reading Room and find an empty desk) - GET BRIDEWELL - (The press mark tells you that the book has to be ordered from the Book Request Desk) - REQUEST BRIDEWELL - (After a wait, the book is delivered to your desk) - READ NAMELESS CULTS - (You learn that the pattern in your attic is called a 'Gate' which is used to travel and return instantaneously, and that the Dragon's Head or Tail shows if the Gate opens outward or inward. You also find a mention of the 'Plateau Of Leng' which you read, and then close the book. John, who has been reading along with you, talks about Worlsman, the creature he encountered in San Francisco, and how he managed to kill him, but he cannot see how that will help us now with Magda Bathory. John asks, "What can we do?") DESTROY HER - (John explains that Worlsman's secret was that he had made an homunculus that took any attack on himself and kept him safe) - CAN WE DESTROY MAGDA BATHORY - (John thinks it unlikely, and even if we did, the Hound would still carry out the curse on you, but maybe there is a way you could survive it?) - MAKE AN HOMUNCULUS - (John says, "Yes! I think you are right! It would trick the Hound into destroying that and you would come to no harm. You remember seeing something about homunculi in the Gascoigne Journal, so you and John return to Marcus' shop. Back at the shop, you read up on homunculi, and it also mentions 'Stanopoulos' and 'Paracelsus') - ASK ABOUT STANOPOULOS - (Marcus says that he is a rogue and a scoundrel) - ASK ABOUT PARACELSUS - (Marcus says that he has no alchemical texts on Paracelsus at the moment, and he suggests you try the Reading Room again) - GO TO THE MUSEUM - (Enter the Reading Room and find an empty desk) - GET PARACELSUS - (When it is delivered to your desk, you find that it is a ten volume work) - READ PARACELSUS - (You discover that it is written in Gothic font, and it is in a mixture of Latin and German. You are going to need help to translate it). STAND - (Walk out of the Reading Room, where you are met by John who is coming to see how you are getting on. You tell John about the Paracelsus works, so he goes and fetches Marcus, and between them they translate the books. Marcus then tells you the ingredients you need to make an homunculus. John suggests that you make your stand at Blythburgh church, and adds that once you have made your homunculus, to get Miranda to check that it has your aura). MAKING THE HOMUNCULUS (The ingredients you need to make your homunculus are: CLAY, MERCURY, SULPHUR, SALT, WATER, HAIR, NAIL CLIPPINGS and BLOOD) - GO TO THE FLAT - (From your lounge, go North to the passage where there is an aspidistra plant, and.......) - GET CLAY - (You take some soil from the plant pot) - GO TO THE KITCHEN - GET A POT - (You take a saucepan) - GET SALT - (You find a small salt cellar) - GET WATER - (You pour some water into the saucepan from the tap). GET SULPHUR - (You find a box of matches, which contain sulphur or phosphorus, either of which will do) - GO TO THE BATHROOM - GET MERCURY - (You take a thermometer from the medicine cabinet) - BREAK THE THERMOMETER - (You pour the mercury into the mixture) - GET HAIR - (You cut off some strands of hair) - GET NAILS - (You trim your nails) - GET BLOOD - (The fresh cut on your arm will do. You and John decide to go to Blythburgh tomorrow). [NOTE: THE GAME CAN BE CONCLUDED HERE BY TYPING IN 'CONTACT MIRANDA', AS CONFRONTING THE HOUND MUST BE DONE IN A PLACE OF POWER, AND APART FROM THE CHURCH AT BLYTHBURGH, YOUR FLAT HAS THIS POWER. THE ONLY TROUBLE IS THAT THE DESCRIBED DETAILS OF THE COMING OF THE HOUND, DOES NOT EXACTLY RELATE TO THE DESCRIPTION OF YOUR FLAT, SO IT IS BETTER TO GO ON A LITTLE FURTHER] WAIT TILL NINE - GO TO BED - (You sleep through to the next day). SEVENTH DAY GOING TO BLYTHBURGH BY TRAIN GO TO THE STATION - (You go to Tottenham Court Road Station) - DOWN - (To the Booking Office) - GET A TICKET - DOWN - (You are on the platform) - WAIT - (a train arrives) - GET ON THE TRAIN - WAIT - WAIT - (The train pulls into the British Museum station) - WAIT - WAIT - (The train pulls into Liverpool Street tube station) - LEAVE THE TRAIN - UP - UP - (You are on the concourse of Liverpool Street station) - WEST - (To the Booking Office) - GET A TICKET - EAST - NORTH - (To the platform where the trains for East Anglia leave) - WAIT FOR TRAIN - (A main-line train arrives) - GET ON THE TRAIN - WAIT - (The train pulls out) - WAIT - (The train pulls into Halesworth where you change to another train) - WAIT - (The train pulls into Blythburgh Station) - LEAVE THE TRAIN - (You are on Blythburgh station) - SOUTH - (To the Booking Office, having handed in your ticket. You can now go South to the Village, and wander around Blythburgh visiting the church, churchyard, Post Office and even have a drink in the Black Dog Inn, but using the 'Miranda' method of finishing the game, nothing else will happen here, so.......) - CONTACT MIRANDA - (When Miranda arrives by train, you all go to the Church where she examines your homunculus. She says that it is weaker than you, and as the Hound will attack the stronger of the two, she teaches you how to put yourself into a trance and feign death) - DROP THE HOMUNCULUS - (This is very important, as holding the homunculus will put you as one with it, so when the Hound attacks, both you and the homunculus will perish instead of decoying the Hound with a scapegoat. It is time to take your place, so remembering what you learnt from Miranda, you......) - RELAX - (You put yourself in a trance, and shortly after, the Hound appears, satisfying its lust for destruction on the homunculus and leaving you safe, but taking the life of poor Miranda and badly injuring your friend John). YOU HAVE SURVIVED THE HOUND OF SHADOW, BUT TO WHAT COST..?